HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassMovableObject.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMovableObject.chs
--
module HGamer3D.Bindings.Ogre.ClassMovableObject where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function ~MovableObject -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getMovableType -}
getMovableType :: HG3DClass -> IO (String)
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getParentNode -}
getParentNode :: HG3DClass -> IO (HG3DClass)
getParentNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getParentSceneNode -}
getParentSceneNode :: HG3DClass -> IO (HG3DClass)
getParentSceneNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentSceneNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function isParentTagPoint -}
isParentTagPoint :: HG3DClass -> IO (Bool)
isParentTagPoint a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isParentTagPoint'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function isAttached -}
isAttached :: HG3DClass -> IO (Bool)
isAttached a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAttached'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function detachFromParent -}
detachFromParent :: HG3DClass -> IO ()
detachFromParent a1 =
withHG3DClass a1 $ \a1' ->
detachFromParent'_ a1' >>= \res ->
return ()
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function isInScene -}
isInScene :: HG3DClass -> IO (Bool)
isInScene a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isInScene'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getBoundingRadius -}
getBoundingRadius :: HG3DClass -> IO (Float)
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setVisible -}
setVisible :: HG3DClass -> Bool -> IO ()
setVisible a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVisible'_ a1' a2' >>= \res ->
return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getVisible -}
getVisible :: HG3DClass -> IO (Bool)
getVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function isVisible -}
isVisible :: HG3DClass -> IO (Bool)
isVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setRenderingDistance -}
setRenderingDistance :: HG3DClass -> Float -> IO ()
setRenderingDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setRenderingDistance'_ a1' a2' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getRenderingDistance -}
getRenderingDistance :: HG3DClass -> IO (Float)
getRenderingDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderingDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setRenderingMinPixelSize -}
setRenderingMinPixelSize :: HG3DClass -> Float -> IO ()
setRenderingMinPixelSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setRenderingMinPixelSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getRenderingMinPixelSize -}
getRenderingMinPixelSize :: HG3DClass -> IO (Float)
getRenderingMinPixelSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderingMinPixelSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setQueryFlags -}
setQueryFlags :: HG3DClass -> Int -> IO ()
setQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function addQueryFlags -}
addQueryFlags :: HG3DClass -> Int -> IO ()
addQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function removeQueryFlags -}
removeQueryFlags :: HG3DClass -> Int -> IO ()
removeQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 141 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getQueryFlags -}
getQueryFlags :: HG3DClass -> IO (Int)
getQueryFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getQueryFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setVisibilityFlags -}
setVisibilityFlags :: HG3DClass -> Int -> IO ()
setVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function addVisibilityFlags -}
addVisibilityFlags :: HG3DClass -> Int -> IO ()
addVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function removeVisibilityFlags -}
removeVisibilityFlags :: HG3DClass -> Int -> IO ()
removeVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getVisibilityFlags -}
getVisibilityFlags :: HG3DClass -> IO (Int)
getVisibilityFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisibilityFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getLightMask -}
getLightMask :: HG3DClass -> IO (Int)
getLightMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLightMask'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setLightMask -}
setLightMask :: HG3DClass -> Int -> IO ()
setLightMask a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setLightMask'_ a1' a2' >>= \res ->
return ()
{-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function hasEdgeList -}
hasEdgeList :: HG3DClass -> IO (Bool)
hasEdgeList a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasEdgeList'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setCastShadows -}
setCastShadows :: HG3DClass -> Bool -> IO ()
setCastShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setCastShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 186 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getCastShadows -}
getCastShadows :: HG3DClass -> IO (Bool)
getCastShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCastShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 191 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getReceivesShadows -}
getReceivesShadows :: HG3DClass -> IO (Bool)
getReceivesShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getReceivesShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 196 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getPointExtrusionDistance -}
getPointExtrusionDistance :: HG3DClass -> HG3DClass -> IO (Float)
getPointExtrusionDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getPointExtrusionDistance'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 202 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getTypeFlags -}
getTypeFlags :: HG3DClass -> IO (Int)
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 207 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setDebugDisplayEnabled -}
setDebugDisplayEnabled :: HG3DClass -> Bool -> IO ()
setDebugDisplayEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDebugDisplayEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 212 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function isDebugDisplayEnabled -}
isDebugDisplayEnabled :: HG3DClass -> IO (Bool)
isDebugDisplayEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDebugDisplayEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 217 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setDefaultQueryFlags -}
setDefaultQueryFlags :: Int -> IO ()
setDefaultQueryFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultQueryFlags'_ a1' >>= \res ->
return ()
{-# LINE 221 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getDefaultQueryFlags -}
getDefaultQueryFlags :: IO (Int)
getDefaultQueryFlags =
alloca $ \a1' ->
getDefaultQueryFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
{-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function setDefaultVisibilityFlags -}
setDefaultVisibilityFlags :: Int -> IO ()
setDefaultVisibilityFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultVisibilityFlags'_ a1' >>= \res ->
return ()
{-# LINE 229 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
{- function getDefaultVisibilityFlags -}
getDefaultVisibilityFlags :: IO (Int)
getDefaultVisibilityFlags =
alloca $ \a1' ->
getDefaultVisibilityFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
{-# LINE 233 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentNode"
getParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentSceneNode"
getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isParentTagPoint"
isParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isAttached"
isAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_detachFromParent"
detachFromParent'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isInScene"
isInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisible"
setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisible"
getVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isVisible"
isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingDistance"
setRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingDistance"
getRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingMinPixelSize"
setRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingMinPixelSize"
getRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setQueryFlags"
setQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addQueryFlags"
addQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeQueryFlags"
removeQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getQueryFlags"
getQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisibilityFlags"
setVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addVisibilityFlags"
addVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeVisibilityFlags"
removeVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisibilityFlags"
getVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getLightMask"
getLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setLightMask"
setLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_hasEdgeList"
hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setCastShadows"
setCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getCastShadows"
getCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getReceivesShadows"
getReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getPointExtrusionDistance"
getPointExtrusionDistance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDebugDisplayEnabled"
setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isDebugDisplayEnabled"
isDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultQueryFlags"
setDefaultQueryFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultQueryFlags"
getDefaultQueryFlags'_ :: ((Ptr CUInt) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultVisibilityFlags"
setDefaultVisibilityFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultVisibilityFlags"
getDefaultVisibilityFlags'_ :: ((Ptr CUInt) -> (IO ()))