HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassMaterialManager.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMaterialManager.chs
--
module HGamer3D.Bindings.Ogre.ClassMaterialManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function MaterialManager -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function ~MaterialManager -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function initialise -}
initialise :: HG3DClass -> IO ()
initialise a1 =
withHG3DClass a1 $ \a1' ->
initialise'_ a1' >>= \res ->
return ()
{-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function setDefaultAnisotropy -}
setDefaultAnisotropy :: HG3DClass -> Int -> IO ()
setDefaultAnisotropy a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setDefaultAnisotropy'_ a1' a2' >>= \res ->
return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function getDefaultAnisotropy -}
getDefaultAnisotropy :: HG3DClass -> IO (Int)
getDefaultAnisotropy a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultAnisotropy'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function getDefaultSettings -}
getDefaultSettings :: HG3DClass -> IO (SharedPtr)
getDefaultSettings a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultSettings'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function getActiveScheme -}
getActiveScheme :: HG3DClass -> IO (String)
getActiveScheme a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getActiveScheme'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function setActiveScheme -}
setActiveScheme :: HG3DClass -> String -> IO ()
setActiveScheme a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setActiveScheme'_ a1' a2' >>= \res ->
return ()
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function getSingleton -}
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
{- function getSingletonPtr -}
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_initialise"
initialise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setDefaultAnisotropy"
setDefaultAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultAnisotropy"
getDefaultAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultSettings"
getDefaultSettings'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getActiveScheme"
getActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setActiveScheme"
setActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))