HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassControllerManager.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassControllerManager.chs
--
module HGamer3D.Bindings.Ogre.ClassControllerManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function ControllerManager -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function ~ControllerManager -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function clearControllers -}
clearControllers :: HG3DClass -> IO ()
clearControllers a1 =
withHG3DClass a1 $ \a1' ->
clearControllers'_ a1' >>= \res ->
return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function updateAllControllers -}
updateAllControllers :: HG3DClass -> IO ()
updateAllControllers a1 =
withHG3DClass a1 $ \a1' ->
updateAllControllers'_ a1' >>= \res ->
return ()
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function getTimeFactor -}
getTimeFactor :: HG3DClass -> IO (Float)
getTimeFactor a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTimeFactor'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function setTimeFactor -}
setTimeFactor :: HG3DClass -> Float -> IO ()
setTimeFactor a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setTimeFactor'_ a1' a2' >>= \res ->
return ()
{-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function getFrameDelay -}
getFrameDelay :: HG3DClass -> IO (Float)
getFrameDelay a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFrameDelay'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 74 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function setFrameDelay -}
setFrameDelay :: HG3DClass -> Float -> IO ()
setFrameDelay a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setFrameDelay'_ a1' a2' >>= \res ->
return ()
{-# LINE 79 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function getElapsedTime -}
getElapsedTime :: HG3DClass -> IO (Float)
getElapsedTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getElapsedTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function setElapsedTime -}
setElapsedTime :: HG3DClass -> Float -> IO ()
setElapsedTime a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setElapsedTime'_ a1' a2' >>= \res ->
return ()
{-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function getSingleton -}
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
{- function getSingletonPtr -}
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_clearControllers"
clearControllers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_updateAllControllers"
updateAllControllers'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getTimeFactor"
getTimeFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setTimeFactor"
setTimeFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getFrameDelay"
getFrameDelay'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setFrameDelay"
setFrameDelay'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getElapsedTime"
getElapsedTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setElapsedTime"
setElapsedTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))