HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassBillboard.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassBillboard.chs
--
module HGamer3D.Bindings.Ogre.ClassBillboard where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructRadians
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructColour
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function Billboard -}
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function ~Billboard -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getRotation -}
getRotation :: HG3DClass -> IO (Radians)
getRotation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRotation'_ a1' a2' >>= \res ->
peekRadians a2'>>= \a2'' ->
return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setRotation -}
setRotation :: HG3DClass -> Radians -> IO ()
setRotation a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
setRotation'_ a1' a2' >>= \res ->
return ()
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setPosition -}
setPosition :: HG3DClass -> Vec3 -> IO ()
setPosition a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
setPosition'_ a1' a2' >>= \res ->
return ()
{-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setPosition2 -}
setPosition2 :: HG3DClass -> Float -> Float -> Float -> IO ()
setPosition2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setPosition2'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getPosition -}
getPosition :: HG3DClass -> IO (Vec3)
getPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPosition'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setDimensions -}
setDimensions :: HG3DClass -> Float -> Float -> IO ()
setDimensions a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setDimensions'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function resetDimensions -}
resetDimensions :: HG3DClass -> IO ()
resetDimensions a1 =
withHG3DClass a1 $ \a1' ->
resetDimensions'_ a1' >>= \res ->
return ()
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setColour -}
setColour :: HG3DClass -> Colour -> IO ()
setColour a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setColour'_ a1' a2' >>= \res ->
return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getColour -}
getColour :: HG3DClass -> IO (Colour)
getColour a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getColour'_ a1' a2' >>= \res ->
peekColour a2'>>= \a2'' ->
return (a2'')
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function hasOwnDimensions -}
hasOwnDimensions :: HG3DClass -> IO (Bool)
hasOwnDimensions a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasOwnDimensions'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getOwnWidth -}
getOwnWidth :: HG3DClass -> IO (Float)
getOwnWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOwnWidth'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getOwnHeight -}
getOwnHeight :: HG3DClass -> IO (Float)
getOwnHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOwnHeight'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function isUseTexcoordRect -}
isUseTexcoordRect :: HG3DClass -> IO (Bool)
isUseTexcoordRect a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isUseTexcoordRect'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setTexcoordIndex -}
setTexcoordIndex :: HG3DClass -> Int -> IO ()
setTexcoordIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setTexcoordIndex'_ a1' a2' >>= \res ->
return ()
{-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function getTexcoordIndex -}
getTexcoordIndex :: HG3DClass -> IO (Int)
getTexcoordIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTexcoordIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
{- function setTexcoordRect2 -}
setTexcoordRect2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setTexcoordRect2 a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setTexcoordRect2'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 139 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getRotation"
getRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setRotation"
setRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition"
setPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition2"
setPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getPosition"
getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setDimensions"
setDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_resetDimensions"
resetDimensions'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setColour"
setColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getColour"
getColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_hasOwnDimensions"
hasOwnDimensions'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnWidth"
getOwnWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnHeight"
getOwnHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_isUseTexcoordRect"
isUseTexcoordRect'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordIndex"
setTexcoordIndex'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getTexcoordIndex"
getTexcoordIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordRect2"
setTexcoordRect2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))