HGamer3D-Ogre-Binding-0.2.0: HGamer3D/Bindings/Ogre/ClassArchive.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassArchive.chs
--
module HGamer3D.Bindings.Ogre.ClassArchive where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function ~Archive -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function isCaseSensitive -}
isCaseSensitive :: HG3DClass -> IO (Bool)
isCaseSensitive a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isCaseSensitive'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function load -}
load :: HG3DClass -> IO ()
load a1 =
withHG3DClass a1 $ \a1' ->
load'_ a1' >>= \res ->
return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function unload -}
unload :: HG3DClass -> IO ()
unload a1 =
withHG3DClass a1 $ \a1' ->
unload'_ a1' >>= \res ->
return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function isReadOnly -}
isReadOnly :: HG3DClass -> IO (Bool)
isReadOnly a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isReadOnly'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function remove -}
remove :: HG3DClass -> String -> IO ()
remove a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
remove'_ a1' a2' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function exists -}
exists :: HG3DClass -> String -> IO (Bool)
exists a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
exists'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
{- function getType -}
getType :: HG3DClass -> IO (String)
getType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isCaseSensitive"
isCaseSensitive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_load"
load'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_unload"
unload'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isReadOnly"
isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_remove"
remove'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_exists"
exists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getType"
getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))