HGamer3D-Ogre-Binding-0.1.9: HGamer3D/Bindings/Ogre/ClassRenderable.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassRenderable.chs
--
module HGamer3D.Bindings.Ogre.ClassRenderable where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Virtual destructor needed as class has virtual methods.
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Retrieves a weak reference to the material this renderable object uses.
--Note that the Renderable
getMaterial :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (SharedPtr)
-- ^
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Called just prior to the Renderable being rendered.
--OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it. This method allows a RenderableRenderableRenderable
preRender :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ sm
-> HG3DClass -- ^ rsys
-> IO (Bool)
-- ^ return value - true if the automatic render should proceed, false to skip it on the assumption that the
preRender a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
preRender'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Called immediately after the Renderable
postRender :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ sm
-> HG3DClass -- ^ rsys
-> IO ()
-- ^
postRender a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
postRender'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Returns the number of world transform matrices this renderable requires.
--When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.
getNumWorldTransforms :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getNumWorldTransforms a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumWorldTransforms'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Sets whether or not to use an 'identity' projection.
--Usually RenderableRenderable::getUseIdentityProjection
setUseIdentityProjection :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ useIdentityProjection
-> IO ()
-- ^
setUseIdentityProjection a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseIdentityProjection'_ a1' a2' >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Returns whether or not to use an 'identity' projection.
--Usually RenderableRenderable::setUseIdentityProjection
getUseIdentityProjection :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getUseIdentityProjection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseIdentityProjection'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Sets whether or not to use an 'identity' view.
--Usually RenderableRenderable::getUseIdentityView
setUseIdentityView :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ useIdentityView
-> IO ()
-- ^
setUseIdentityView a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseIdentityView'_ a1' a2' >>= \res ->
return ()
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Returns whether or not to use an 'identity' view.
--Usually RenderableRenderable::setUseIdentityView
getUseIdentityView :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getUseIdentityView a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseIdentityView'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Returns the camera-relative squared depth of this renderable.
--Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.
getSquaredViewDepth :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ cam
-> IO (Float)
-- ^
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Method which reports whether this renderable would normally cast a
--shadow.
--Subclasses should override this if they could have been used to generate a shadow.
getCastsShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getCastsShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCastsShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 102 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Removes a custom value which is associated with this Renderable at the given index.
--
removeCustomParameter :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ index
-> IO ()
-- ^
removeCustomParameter a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeCustomParameter'_ a1' a2' >>= \res ->
return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Checks whether a custom value is associated with this Renderable at the given index.
--
hasCustomParameter :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ index
-> IO (Bool)
-- ^
hasCustomParameter a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
hasCustomParameter'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 113 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Sets whether this renderable's chosen detail level can be
--overridden (downgraded) by the camera setting.
--
setPolygonModeOverrideable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ override - true means that a lower camera detail will override this renderables detail level, false means it won't.
-> IO ()
-- ^
setPolygonModeOverrideable a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setPolygonModeOverrideable'_ a1' a2' >>= \res ->
return ()
{-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
-- | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
getPolygonModeOverrideable :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getPolygonModeOverrideable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPolygonModeOverrideable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_preRender"
preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_postRender"
postRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getNumWorldTransforms"
getNumWorldTransforms'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityProjection"
setUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityProjection"
getUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityView"
setUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityView"
getUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getCastsShadows"
getCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_removeCustomParameter"
removeCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_hasCustomParameter"
hasCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setPolygonModeOverrideable"
setPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getPolygonModeOverrideable"
getPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))