HGamer3D-Ogre-Binding-0.1.9: HGamer3D/Bindings/Ogre/ClassMovableObject.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMovableObject.chs
--
module HGamer3D.Bindings.Ogre.ClassMovableObject where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Virtual destructor - read Scott Meyers if you don't know why this is needed.
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the name of this object.
getName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the type name of this object.
getMovableType :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the node to which this object is attached.
--A MovableObjectSceneNodeNode
getParentNode :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getParentNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the scene node to which this object is attached.
--A MovableObjectSceneNode
getParentSceneNode :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (HG3DClass)
-- ^
getParentSceneNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentSceneNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Gets whether the parent node is a TagPoint (or a SceneNode
isParentTagPoint :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isParentTagPoint a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isParentTagPoint'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns true if this object is attached to a SceneNode
isAttached :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isAttached a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAttached'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Detaches an object from a parent SceneNode
detachFromParent :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
detachFromParent a1 =
withHG3DClass a1 $ \a1' ->
detachFromParent'_ a1' >>= \res ->
return ()
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns true if this object is attached to a SceneNodeSceneNode
isInScene :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isInScene a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isInScene'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Retrieves the radius of the origin-centered bounding sphere for this object.
getBoundingRadius :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Tells this object whether to be visible or not, if it has a renderable component.
--An alternative approach of making an object invisible is to detach it from it's SceneNodeSceneNode
setVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ visible
-> IO ()
-- ^
setVisible a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVisible'_ a1' a2' >>= \res ->
return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Gets this object whether to be visible or not, if it has a renderable component.
--Returns the value set by MovableObject::setVisible
getVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns whether or not this object is supposed to be visible or not.
--Takes into account both upper rendering distance and visible flag.
isVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets the distance at which the object is no longer rendered.
--Camera::setUseRenderingDistance()
setRenderingDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ dist - Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).
-> IO ()
-- ^
setRenderingDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setRenderingDistance'_ a1' a2' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Gets the distance at which batches are no longer rendered.
getRenderingDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getRenderingDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderingDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered
--Camera::setUseMinPixelSize()
setRenderingMinPixelSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ pixelSize - Number of minimum pixels (the default is 0, which means objects are always rendered).
-> IO ()
-- ^
setRenderingMinPixelSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setRenderingMinPixelSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered
getRenderingMinPixelSize :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getRenderingMinPixelSize a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderingMinPixelSize'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets the query flags for this object.
--When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.
setQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
setQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | As setQueryFlags, except the flags passed as parameters are appended to the
--
addQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
addQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | As setQueryFlags, except the flags passed as parameters are removed from the
--
removeQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
removeQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeQueryFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 141 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the query flags relevant for this object.
getQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getQueryFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getQueryFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets the visiblity flags for this object.
--As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager
setVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
setVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | As setVisibilityFlags, except the flags passed as parameters are appended to the
--
addVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
addVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | As setVisibilityFlags, except the flags passed as parameters are removed from the
--
removeVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ flags
-> IO ()
-- ^
removeVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeVisibilityFlags'_ a1' a2' >>= \res ->
return ()
{-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns the visibility flags relevant for this object.
getVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getVisibilityFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisibilityFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Get a bitwise mask which will filter the lights affecting this object
--By default, this mask is fully set meaning all lights will affect this object
getLightMask :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getLightMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLightMask'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Set a bitwise mask which will filter the lights affecting this object
--This mask will be compared against the mask held against Light
setLightMask :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ lightMask
-> IO ()
-- ^
setLightMask a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setLightMask'_ a1' a2' >>= \res ->
return ()
{-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Define a default implementation of method from ShadowCaster which implements no shadows.
hasEdgeList :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
hasEdgeList a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasEdgeList'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets whether or not this object will cast shadows.
--This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechniqueThis method normally refers to objects which block the light, but since LightMovableObject
setCastShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enabled
-> IO ()
-- ^
setCastShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setCastShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 186 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns whether shadow casting is enabled for this object.
getCastShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getCastShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCastShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 191 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Returns whether the MaterialRenderableMovableObject
getReceivesShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getReceivesShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getReceivesShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 196 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Get the distance to extrude for a point/spot light
getPointExtrusionDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ l
-> IO (Float)
-- ^
getPointExtrusionDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getPointExtrusionDistance'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 202 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Get the 'type flags' for this MovableObject.
--A type flag identifies the type of the MovableObjectMovableObjectFactoryMovableObjectFactoryMovableObjectFactory
getTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 207 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Sets whether or not the debug display of this object is enabled.
--Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.
setDebugDisplayEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ enabled
-> IO ()
-- ^
setDebugDisplayEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDebugDisplayEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 212 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Gets whether debug display of this object is enabled.
isDebugDisplayEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
isDebugDisplayEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDebugDisplayEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 217 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Set the default query flags for all future MovableObject
setDefaultQueryFlags :: Int -- ^ flags
-> IO ()
-- ^
setDefaultQueryFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultQueryFlags'_ a1' >>= \res ->
return ()
{-# LINE 221 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Get the default query flags for all future MovableObject
getDefaultQueryFlags :: IO (Int)
-- ^
getDefaultQueryFlags =
alloca $ \a1' ->
getDefaultQueryFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
{-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Set the default visibility flags for all future MovableObject
setDefaultVisibilityFlags :: Int -- ^ flags
-> IO ()
-- ^
setDefaultVisibilityFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultVisibilityFlags'_ a1' >>= \res ->
return ()
{-# LINE 229 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
-- | Get the default visibility flags for all future MovableObject
getDefaultVisibilityFlags :: IO (Int)
-- ^
getDefaultVisibilityFlags =
alloca $ \a1' ->
getDefaultVisibilityFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
{-# LINE 233 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentNode"
getParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentSceneNode"
getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isParentTagPoint"
isParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isAttached"
isAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_detachFromParent"
detachFromParent'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isInScene"
isInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisible"
setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisible"
getVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isVisible"
isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingDistance"
setRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingDistance"
getRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingMinPixelSize"
setRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingMinPixelSize"
getRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setQueryFlags"
setQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addQueryFlags"
addQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeQueryFlags"
removeQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getQueryFlags"
getQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisibilityFlags"
setVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addVisibilityFlags"
addVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeVisibilityFlags"
removeVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisibilityFlags"
getVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getLightMask"
getLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setLightMask"
setLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_hasEdgeList"
hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setCastShadows"
setCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getCastShadows"
getCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getReceivesShadows"
getReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getPointExtrusionDistance"
getPointExtrusionDistance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDebugDisplayEnabled"
setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isDebugDisplayEnabled"
isDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultQueryFlags"
setDefaultQueryFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultQueryFlags"
getDefaultQueryFlags'_ :: ((Ptr CUInt) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultVisibilityFlags"
setDefaultVisibilityFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultVisibilityFlags"
getDefaultVisibilityFlags'_ :: ((Ptr CUInt) -> (IO ()))