HGamer3D-Ogre-Binding-0.1.9: HGamer3D/Bindings/Ogre/ClassManualObjectSection.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassManualObjectSection.chs
--
module HGamer3D.Bindings.Ogre.ClassManualObjectSection where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- |
new :: HG3DClass -- ^ parent
-> String -- ^ materialName
-> EnumRenderOperationOperationType -- ^ opType
-> String -- ^ groupName
-> IO (HG3DClass)
-- ^
new a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = cIntFromEnum a3} in
withCString a4 $ \a4' ->
alloca $ \a5' ->
new'_ a1' a2' a3' a4' a5' >>= \res ->
peek a5'>>= \a5'' ->
return (a5'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- |
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | Retrieve the material name in use.
getMaterialName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getMaterialName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMaterialName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | Retrieve the material group in use.
getMaterialGroup :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getMaterialGroup a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMaterialGroup'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | update the material name in use
setMaterialName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name
-> String -- ^ groupName
-> IO ()
-- ^
setMaterialName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setMaterialName'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | Set whether we need 32-bit indices.
set32BitIndices :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ n32
-> IO ()
-- ^
set32BitIndices a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
set32BitIndices'_ a1' a2' >>= \res ->
return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | Get whether we need 32-bit indices.
get32BitIndices :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
get32BitIndices a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
get32BitIndices'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | . - Details: Retrieves a weak reference to the material this renderable object uses.
--Note that the Renderable
getMaterial :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (SharedPtr)
-- ^
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
-- | . - Details: Returns the camera-relative squared depth of this renderable.
--Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.
getSquaredViewDepth :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^
-> IO (Float)
-- ^
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_construct"
new'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialName"
getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialGroup"
getMaterialGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_setMaterialName"
setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_set32BitIndices"
set32BitIndices'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_get32BitIndices"
get32BitIndices'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))