HGamer3D-Ogre-Binding-0.1.9: HGamer3D/Bindings/Ogre/ClassBillboardChain.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassBillboardChain.chs
--
module HGamer3D.Bindings.Ogre.ClassBillboardChain where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | destructor
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Set the maximum number of chain elements per chain
setMaxChainElements :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ maxElements
-> IO ()
-- ^
setMaxChainElements a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setMaxChainElements'_ a1' a2' >>= \res ->
return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Get the maximum number of chain elements per chain
getMaxChainElements :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getMaxChainElements a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaxChainElements'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Set the number of chain segments (this class can render multiple chains at once using the same material).
setNumberOfChains :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ numChains
-> IO ()
-- ^
setNumberOfChains a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setNumberOfChains'_ a1' a2' >>= \res ->
return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Get the number of chain segments (this class can render multiple chains
--
getNumberOfChains :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getNumberOfChains a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumberOfChains'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Sets whether texture coordinate information should be included in the
--final buffers generated.
--You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.
setUseTextureCoords :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ use
-> IO ()
-- ^
setUseTextureCoords a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseTextureCoords'_ a1' a2' >>= \res ->
return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Gets whether texture coordinate information should be included in the final buffers generated.
getUseTextureCoords :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getUseTextureCoords a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseTextureCoords'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Sets the direction in which texture coords specified on each element
--are deemed to run along the length of the chain.
--
setTextureCoordDirection :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> EnumBillboardChainTexCoordDirection -- ^ dir - The direction, default is TCD_U.
-> IO ()
-- ^
setTextureCoordDirection a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
setTextureCoordDirection'_ a1' a2' >>= \res ->
return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Gets the direction in which texture coords specified on each element are deemed to run.
getTextureCoordDirection :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (EnumBillboardChainTexCoordDirection)
-- ^
getTextureCoordDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTextureCoordDirection'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Set the range of the texture coordinates generated across the width of
--the chain elements.
--
setOtherTextureCoordRange :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Float -- ^ start - Start coordinate, default 0.0
-> Float -- ^ end - End coordinate, default 1.0
-> IO ()
-- ^
setOtherTextureCoordRange a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setOtherTextureCoordRange'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Sets whether vertex colour information should be included in the
--final buffers generated.
--You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.
setUseVertexColours :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ use
-> IO ()
-- ^
setUseVertexColours a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseVertexColours'_ a1' a2' >>= \res ->
return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Gets whether vertex colour information should be included in the final buffers generated.
getUseVertexColours :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getUseVertexColours a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseVertexColours'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Sets whether or not the buffers created for this object are suitable for dynamic alteration.
setDynamic :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ dyn
-> IO ()
-- ^
setDynamic a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDynamic'_ a1' a2' >>= \res ->
return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Gets whether or not the buffers created for this object are suitable for dynamic alteration.
getDynamic :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
getDynamic a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDynamic'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Remove an element from the 'tail' of a chain.
--
removeChainElement :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ chainIndex - The index of the chain
-> IO ()
-- ^
removeChainElement a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeChainElement'_ a1' a2' >>= \res ->
return ()
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Returns the number of chain elements.
getNumChainElements :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ chainIndex
-> IO (Int)
-- ^
getNumChainElements a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getNumChainElements'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 127 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Remove all elements of a given chain (but leave the chain intact).
clearChain :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Int -- ^ chainIndex
-> IO ()
-- ^
clearChain a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
clearChain'_ a1' a2' >>= \res ->
return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Remove all elements from all chains (but leave the chains themselves intact).
clearAllChains :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO ()
-- ^
clearAllChains a1 =
withHG3DClass a1 $ \a1' ->
clearAllChains'_ a1' >>= \res ->
return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Sets whether the billboard should always be facing the camera or a custom direction
--set by each point element.
--Billboards facing the camera are useful for smoke trails, light beams, etc by simulating a cylinder. However, because of this property, wide trails can cause several artefacts unless the head is properly covered. Therefore, non-camera-facing billboards are much more convenient for leaving big trails of movement from thin objects, for example a sword swing as seen in many fighting games.
setFaceCamera :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> Bool -- ^ faceCamera - True to be always facing the camera (Default value: True)
-> Vec3 -- ^ normalVector - Only used when faceCamera == false. Must be a non-zero vector. This vector is the "point of reference" for each point orientation. For example, if normalVector is Vector3::UNIT_Z, and the point's orientation is an identity matrix, the segment corresponding to that point will be facing towards UNIT_Z This vector is internally normalized.
-> IO ()
-- ^
setFaceCamera a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
withVec3 a3 $ \a3' ->
setFaceCamera'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Get the material name in use.
getMaterialName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getMaterialName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMaterialName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Set the material name to use for rendering.
setMaterialName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> String -- ^ name
-> String -- ^ groupName
-> IO ()
-- ^
setMaterialName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setMaterialName'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 153 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Returns the camera-relative squared depth of this renderable.
--Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.
getSquaredViewDepth :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ cam
-> IO (Float)
-- ^
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 159 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Retrieves the radius of the origin-centered bounding sphere for this object.
getBoundingRadius :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Float)
-- ^
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 164 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Retrieves a weak reference to the material this renderable object uses.
--Note that the Renderable
getMaterial :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (SharedPtr)
-- ^
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
{-# LINE 169 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Returns the type name of this object.
getMovableType :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 174 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
-- | Called just prior to the Renderable being rendered.
--OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it. This method allows a RenderableRenderableRenderable
preRender :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ sm
-> HG3DClass -- ^ rsys
-> IO (Bool)
-- ^ return value - true if the automatic render should proceed, false to skip it on the assumption that the
preRender a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
preRender'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
{-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaxChainElements"
setMaxChainElements'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaxChainElements"
getMaxChainElements'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setNumberOfChains"
setNumberOfChains'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumberOfChains"
getNumberOfChains'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseTextureCoords"
setUseTextureCoords'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseTextureCoords"
getUseTextureCoords'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setTextureCoordDirection"
setTextureCoordDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getTextureCoordDirection"
getTextureCoordDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setOtherTextureCoordRange"
setOtherTextureCoordRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseVertexColours"
setUseVertexColours'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseVertexColours"
getUseVertexColours'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setDynamic"
setDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getDynamic"
getDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_removeChainElement"
removeChainElement'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumChainElements"
getNumChainElements'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearChain"
clearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearAllChains"
clearAllChains'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setFaceCamera"
setFaceCamera'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterialName"
getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaterialName"
setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_preRender"
preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))