HGamer3D-Ogre-Binding-0.1.8: HGamer3D/Bindings/Ogre/EnumTexCoordCalcMethod.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\EnumTexCoordCalcMethod.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- EnumTexCoordCalcMethod.chs
--
module HGamer3D.Bindings.Ogre.EnumTexCoordCalcMethod where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
data EnumTexCoordCalcMethod =
-- | No calculated texture coordinates.
TEXCALC_NONE
-- | Environment map based on vertex normals.
| TEXCALC_ENVIRONMENT_MAP
-- | Environment map based on vertex positions.
| TEXCALC_ENVIRONMENT_MAP_PLANAR
-- |
| TEXCALC_ENVIRONMENT_MAP_REFLECTION
-- |
| TEXCALC_ENVIRONMENT_MAP_NORMAL
-- | Projective texture.
| TEXCALC_PROJECTIVE_TEXTURE
deriving (Enum,Eq)