HGamer3D-Ogre-Binding-0.1.8: HGamer3D/Bindings/Ogre/EnumStencilOperation.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\EnumStencilOperation.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- EnumStencilOperation.chs
--
module HGamer3D.Bindings.Ogre.EnumStencilOperation where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
data EnumStencilOperation =
-- | Leave the stencil buffer unchanged.
SOP_KEEP
-- | Set the stencil value to zero.
| SOP_ZERO
-- | Set the stencil value to the reference value.
| SOP_REPLACE
-- | Increase the stencil value by 1, clamping at the maximum value.
| SOP_INCREMENT
-- | Decrease the stencil value by 1, clamping at 0.
| SOP_DECREMENT
-- | Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value.
| SOP_INCREMENT_WRAP
-- | Decrease the stencil value by 1, wrapping when decrementing 0.
| SOP_DECREMENT_WRAP
-- | Invert the bits of the stencil buffer.
| SOP_INVERT
deriving (Enum,Eq)