HGamer3D-Ogre-Binding-0.1.8: HGamer3D/Bindings/Ogre/ClassMovableObjectFactory.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMovableObjectFactory.chs
--
module HGamer3D.Bindings.Ogre.ClassMovableObjectFactory where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
-- |
delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted.
-> IO ()
-- ^
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
-- | Get the type of the object to be created.
getType :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (String)
-- ^
getType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
-- | Destroy an instance of the object
destroyInstance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> HG3DClass -- ^ obj
-> IO ()
-- ^
destroyInstance a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
destroyInstance'_ a1' a2' >>= \res ->
return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
-- | Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries? The default implementation here is to return 'false', ie not to request a unique type mask from RootMovableObject::getTypeFlagsMovableObjectRoot
requestTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Bool)
-- ^
requestTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
requestTypeFlags'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
-- | Gets the type flag for this factory. A type flag is like a query flag, except that it applies to all instances of a certain type of object.
getTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called.
-> IO (Int)
-- ^
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getType"
getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destroyInstance"
destroyInstance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_requestTypeFlags"
requestTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))