// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011, 2012 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassRenderWindow.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassRenderWindow
#define _DEFINED_HG3D_ClassRenderWindow
#include "ClassPtr.h"
//
void ogre_rw_setFullscreen(struct hg3dclass_struct * thisclass_c, int fullScreen_c, unsigned int width_c, unsigned int height_c);
//
void ogre_rw_destroy(struct hg3dclass_struct * thisclass_c);
//
void ogre_rw_resize(struct hg3dclass_struct * thisclass_c, unsigned int width_c, unsigned int height_c);
//
void ogre_rw_windowMovedOrResized(struct hg3dclass_struct * thisclass_c);
//
void ogre_rw_reposition(struct hg3dclass_struct * thisclass_c, int left_c, int top_c);
//
void ogre_rw_isVisible(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_setVisible(struct hg3dclass_struct * thisclass_c, int visible_c);
//
void ogre_rw_isActive(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_isClosed(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_isPrimary(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_isFullScreen(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_getMetrics(struct hg3dclass_struct * thisclass_c, unsigned int * width_c, unsigned int * height_c, unsigned int * colourDepth_c, int * left_c, int * top_c);
//
void ogre_rw_isDeactivatedOnFocusChange(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void ogre_rw_setDeactivateOnFocusChange(struct hg3dclass_struct * thisclass_c, int deactivate_c);
#endif