// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumWaveformType.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "Dep-OgreSDK/include/OGRE\OgreCommon.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
// enum from Dep-OgreSDK/include/OGRE\OgreCommon.h line:162
enum EnumWaveformType
{
/// Standard sine wave which smoothly changes from low to high and back again.
WFT_SINE,
/// An angular wave with a constant increase / decrease speed with pointed peaks.
WFT_TRIANGLE,
/// Half of the time is spent at the min, half at the max with instant transition between.
WFT_SQUARE,
/// Gradual steady increase from min to max over the period with an instant return to min at the end.
WFT_SAWTOOTH,
/// Gradual steady decrease from max to min over the period, with an instant return to max at the end.
WFT_INVERSE_SAWTOOTH,
/// Pulse Width Modulation. Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle.
/// With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE.
WFT_PWM
};