// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumStencilOperation.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "Dep-OgreSDK/include/OGRE\OgreRenderSystem.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
// enum from Dep-OgreSDK/include/OGRE\OgreRenderSystem.h line:77
enum EnumStencilOperation
{
/// Leave the stencil buffer unchanged
SOP_KEEP,
/// Set the stencil value to zero
SOP_ZERO,
/// Set the stencil value to the reference value
SOP_REPLACE,
/// Increase the stencil value by 1, clamping at the maximum value
SOP_INCREMENT,
/// Decrease the stencil value by 1, clamping at 0
SOP_DECREMENT,
/// Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value
SOP_INCREMENT_WRAP,
/// Decrease the stencil value by 1, wrapping when decrementing 0
SOP_DECREMENT_WRAP,
/// Invert the bits of the stencil buffer
SOP_INVERT
};