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HGamer3D-Ogre-Binding-0.1.5: HGamer3D/Bindings/Ogre/TypeColour.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- (c) 2011 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- TypeColour.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "<parsedfile>"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.TypeColour where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)



import Data.Bits
import HGamer3D.Data.Colour

instance Storable Colour where
  alignment _ = alignment (undefined :: CDouble)
  sizeOf _ = 16
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-}
  peek p = do
	r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
	g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
	b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p
	a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p
	let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)
	return cv
  poke p (Colour r g b a) = do
    (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r)
    (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g)
    (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b)
    (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a)
    
type ColourPtr = Ptr (Colour)
{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-}

withColour :: Colour -> (ColourPtr -> IO b) -> IO b
withColour = with