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HGamer3D-Ogre-Binding-0.1.5: HGamer3D/Bindings/Ogre/ClassRenderQueueInvocationSequence.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- (c) 2011 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- ClassRenderQueueInvocationSequence.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "Dep-OgreSDK/include/OGRE\OgreRenderQueueInvocation.h"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.ClassRenderQueueInvocationSequence where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}


cRqisGetName :: HG3DClass -> IO (String)
cRqisGetName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cRqisGetName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;
cRqisAdd2 :: HG3DClass -> HG3DClass -> IO ()
cRqisAdd2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cRqisAdd2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;
cRqisSize :: HG3DClass -> IO (Int)
cRqisSize a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cRqisSize'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;
cRqisClear :: HG3DClass -> IO ()
cRqisClear a1 =
  withHG3DClass a1 $ \a1' -> 
  cRqisClear'_ a1' >>= \res ->
  return ()
{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;
cRqisGet :: HG3DClass -> Int -> IO (HG3DClass)
cRqisGet a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  cRqisGet'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;
cRqisRemove :: HG3DClass -> Int -> IO ()
cRqisRemove a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cRqisRemove'_ a1' a2' >>= \res ->
  return ()
{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-}
;

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_getName_c"
  cRqisGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_add2_c"
  cRqisAdd2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_size_c"
  cRqisSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_clear_c"
  cRqisClear'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_get_c"
  cRqisGet'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_remove_c"
  cRqisRemove'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))