HGamer3D-Ogre-Binding-0.1.5: HGamer3D/Bindings/Ogre/ClassLiSPSMShadowCameraSetup.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassLiSPSMShadowCameraSetup.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "Dep-OgreSDK/include/OGRE\OgreShadowCameraSetupLiSPSM.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassLiSPSMShadowCameraSetup where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
import HGamer3D.Bindings.Ogre.TypeDegree
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
cLspsmscsSetOptimalAdjustFactor :: HG3DClass -> Float -> IO ()
cLspsmscsSetOptimalAdjustFactor a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cLspsmscsSetOptimalAdjustFactor'_ a1' a2' >>= \res ->
return ()
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
cLspsmscsGetOptimalAdjustFactor :: HG3DClass -> IO (Float)
cLspsmscsGetOptimalAdjustFactor a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cLspsmscsGetOptimalAdjustFactor'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
cLspsmscsSetUseSimpleOptimalAdjust :: HG3DClass -> Bool -> IO ()
cLspsmscsSetUseSimpleOptimalAdjust a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cLspsmscsSetUseSimpleOptimalAdjust'_ a1' a2' >>= \res ->
return ()
{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
cLspsmscsGetUseSimpleOptimalAdjust :: HG3DClass -> IO (Bool)
cLspsmscsGetUseSimpleOptimalAdjust a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cLspsmscsGetUseSimpleOptimalAdjust'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
cLspsmscsSetCameraLightDirectionThreshold :: HG3DClass -> Degrees -> IO ()
cLspsmscsSetCameraLightDirectionThreshold a1 a2 =
withHG3DClass a1 $ \a1' ->
withDegrees a2 $ \a2' ->
cLspsmscsSetCameraLightDirectionThreshold'_ a1' a2' >>= \res ->
return ()
{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
cLspsmscsGetCameraLightDirectionThreshold :: HG3DClass -> IO (Degrees)
cLspsmscsGetCameraLightDirectionThreshold a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cLspsmscsGetCameraLightDirectionThreshold'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setOptimalAdjustFactor_c"
cLspsmscsSetOptimalAdjustFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getOptimalAdjustFactor_c"
cLspsmscsGetOptimalAdjustFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setUseSimpleOptimalAdjust_c"
cLspsmscsSetUseSimpleOptimalAdjust'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getUseSimpleOptimalAdjust_c"
cLspsmscsGetUseSimpleOptimalAdjust'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setCameraLightDirectionThreshold_c"
cLspsmscsSetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getCameraLightDirectionThreshold_c"
cLspsmscsGetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ())))