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HGamer3D-Ogre-Binding-0.1.5: HGamer3D/Bindings/Ogre/ClassCompositionTargetPass.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- (c) 2011 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- ClassCompositionTargetPass.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "Dep-OgreSDK/include/OGRE\OgreCompositionTargetPass.h"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.ClassCompositionTargetPass where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
import HGamer3D.Bindings.Ogre.EnumInputMode
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}


cCotpSetInputMode :: HG3DClass -> EnumInputMode -> IO ()
cCotpSetInputMode a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = cIntFromEnum a2} in 
  cCotpSetInputMode'_ a1' a2' >>= \res ->
  return ()
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetInputMode :: HG3DClass -> IO (EnumInputMode)
cCotpGetInputMode a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetInputMode'_ a1' a2' >>= \res ->
  peekEnumUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetOutputName :: HG3DClass -> String -> IO ()
cCotpSetOutputName a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cCotpSetOutputName'_ a1' a2' >>= \res ->
  return ()
{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetOutputName :: HG3DClass -> IO (String)
cCotpGetOutputName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cCotpGetOutputName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetOnlyInitial :: HG3DClass -> Bool -> IO ()
cCotpSetOnlyInitial a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cCotpSetOnlyInitial'_ a1' a2' >>= \res ->
  return ()
{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetOnlyInitial :: HG3DClass -> IO (Bool)
cCotpGetOnlyInitial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetOnlyInitial'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetVisibilityMask :: HG3DClass -> Int -> IO ()
cCotpSetVisibilityMask a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cCotpSetVisibilityMask'_ a1' a2' >>= \res ->
  return ()
{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetVisibilityMask :: HG3DClass -> IO (Int)
cCotpGetVisibilityMask a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetVisibilityMask'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetMaterialScheme :: HG3DClass -> String -> IO ()
cCotpSetMaterialScheme a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cCotpSetMaterialScheme'_ a1' a2' >>= \res ->
  return ()
{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetMaterialScheme :: HG3DClass -> IO (String)
cCotpGetMaterialScheme a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cCotpGetMaterialScheme'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetShadowsEnabled :: HG3DClass -> Bool -> IO ()
cCotpSetShadowsEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cCotpSetShadowsEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetShadowsEnabled :: HG3DClass -> IO (Bool)
cCotpGetShadowsEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetShadowsEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpSetLodBias :: HG3DClass -> Float -> IO ()
cCotpSetLodBias a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  cCotpSetLodBias'_ a1' a2' >>= \res ->
  return ()
{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetLodBias :: HG3DClass -> IO (Float)
cCotpGetLodBias a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetLodBias'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpCreatePass :: HG3DClass -> IO (HG3DClass)
cCotpCreatePass a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpCreatePass'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpRemovePass :: HG3DClass -> Int -> IO ()
cCotpRemovePass a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cCotpRemovePass'_ a1' a2' >>= \res ->
  return ()
{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetPass :: HG3DClass -> Int -> IO (HG3DClass)
cCotpGetPass a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  cCotpGetPass'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetNumPasses :: HG3DClass -> IO (Int)
cCotpGetNumPasses a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetNumPasses'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpRemoveAllPasses :: HG3DClass -> IO ()
cCotpRemoveAllPasses a1 =
  withHG3DClass a1 $ \a1' -> 
  cCotpRemoveAllPasses'_ a1' >>= \res ->
  return ()
{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpGetParent :: HG3DClass -> IO (HG3DClass)
cCotpGetParent a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpGetParent'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;
cCotpIsSupported :: HG3DClass -> IO (Bool)
cCotpIsSupported a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cCotpIsSupported'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-}
;

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setInputMode_c"
  cCotpSetInputMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getInputMode_c"
  cCotpGetInputMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setOutputName_c"
  cCotpSetOutputName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getOutputName_c"
  cCotpGetOutputName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setOnlyInitial_c"
  cCotpSetOnlyInitial'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getOnlyInitial_c"
  cCotpGetOnlyInitial'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setVisibilityMask_c"
  cCotpSetVisibilityMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getVisibilityMask_c"
  cCotpGetVisibilityMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setMaterialScheme_c"
  cCotpSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getMaterialScheme_c"
  cCotpGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setShadowsEnabled_c"
  cCotpSetShadowsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getShadowsEnabled_c"
  cCotpGetShadowsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setLodBias_c"
  cCotpSetLodBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getLodBias_c"
  cCotpGetLodBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_createPass_c"
  cCotpCreatePass'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_removePass_c"
  cCotpRemovePass'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getPass_c"
  cCotpGetPass'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getNumPasses_c"
  cCotpGetNumPasses'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_removeAllPasses_c"
  cCotpRemoveAllPasses'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_getParent_c"
  cCotpGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp__isSupported_c"
  cCotpIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))