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HGamer3D-Ogre-Binding-0.1.3: include/EnumRenderQueueGroupID.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// Copyright 2011 Dr. Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 
// EnumRenderQueueGroupID.h
// 
// 
// 
// 
// File for type, method, enum or function stubs  
// in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRenderQueue.h"
// 
// each stub combines the following files: 
//     a C++ implementation file, transforming cpp calls into C-functions
//     a C-header file, making this C-functions available for the C2HS parser
//     a chs file, give instructions to the C2HS parser.
// 
// 

#include "wchar.h"



//  enum from ..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRenderQueue.h line:53
    enum EnumRenderQueueGroupID
    {
        /// Use this queue for objects which must be rendered first e.g. backgrounds
        RENDER_QUEUE_BACKGROUND = 0,
        /// First queue (after backgrounds), used for skyboxes if rendered first
        RENDER_QUEUE_SKIES_EARLY = 5,
        RENDER_QUEUE_1 = 10,
        RENDER_QUEUE_2 = 20,
		RENDER_QUEUE_WORLD_GEOMETRY_1 = 25,
        RENDER_QUEUE_3 = 30,
        RENDER_QUEUE_4 = 40,
		/// The default render queue
        RENDER_QUEUE_MAIN = 50,
        RENDER_QUEUE_6 = 60,
        RENDER_QUEUE_7 = 70,
		RENDER_QUEUE_WORLD_GEOMETRY_2 = 75,
        RENDER_QUEUE_8 = 80,
        RENDER_QUEUE_9 = 90,
        /// Penultimate queue(before overlays), used for skyboxes if rendered last
        RENDER_QUEUE_SKIES_LATE = 95,
        /// Use this queue for objects which must be rendered last e.g. overlays
        RENDER_QUEUE_OVERLAY = 100, 
		/// Final possible render queue, don't exceed this
		RENDER_QUEUE_MAX = 105
    };