// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// Copyright 2011 Dr. Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumLockOptions.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreHardwareBuffer.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
// enum from ..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreHardwareBuffer.h line:120
enum EnumLockOptions
{
/** Normal mode, ie allows read/write and contents are preserved. */
HBL_NORMAL,
/** Discards the <em>entire</em> buffer while locking; this allows optimisation to be
performed because synchronisation issues are relaxed. Only allowed on buffers
created with the HBU_DYNAMIC flag.
*/
HBL_DISCARD,
/** Lock the buffer for reading only. Not allowed in buffers which are created with HBU_WRITE_ONLY.
Mandatory on static buffers, i.e. those created without the HBU_DYNAMIC flag.
*/
HBL_READ_ONLY,
/** As HBL_NORMAL, except the application guarantees not to overwrite any
region of the buffer which has already been used in this frame, can allow
some optimisation on some APIs. */
HBL_NO_OVERWRITE
};