// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// Copyright 2011 Dr. Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassMaterialSerializer.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreMaterialSerializer.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
#include "ClassPtr.h"
#include "Utils.h"
#include "TypeSharedPtr.h"
// original function: void queueForExport(const MaterialPtr& pMat, bool clearQueued, bool exportDefaults, const String& materialName);
void cMts_queueForExport_c(struct hg3dclass_struct *classptr_c, struct sharedptr_struct * pMat_c, int clearQueued_c, int exportDefaults_c, char * materialName_c);
// original function: void exportQueued(const String& filename, const bool includeProgDef, const String& programFilename);
void cMts_exportQueued_c(struct hg3dclass_struct *classptr_c, char * filename_c, int includeProgDef_c, char * programFilename_c);
// original function: void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults, const bool includeProgDef, const String& programFilename, const String& materialName);
void cMts_exportMaterial_c(struct hg3dclass_struct *classptr_c, struct sharedptr_struct * pMat_c, char * filename_c, int exportDefaults_c, int includeProgDef_c, char * programFilename_c, char * materialName_c);
// original function: const String & getQueuedAsString();
void cMts_getQueuedAsString_c(struct hg3dclass_struct *classptr_c, char * result_c);
// original function: void clearQueue();
void cMts_clearQueue_c(struct hg3dclass_struct *classptr_c);
// original function: void parseScript(DataStreamPtr& stream, const String& groupName);
void cMts_parseScript_c(struct hg3dclass_struct *classptr_c, struct sharedptr_struct * stream_c, char * groupName_c);