HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassViewport.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassViewport.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreViewport.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassViewport where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
import HGamer3D.Bindings.Ogre.TypeColourValue
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
import HGamer3D.Bindings.Ogre.EnumOrientationMode
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
cVpUpdateDimensions :: HG3DClass -> IO ()
cVpUpdateDimensions a1 =
withHG3DClass a1 $ \a1' ->
cVpUpdateDimensions'_ a1' >>= \res ->
return ()
{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpUpdate :: HG3DClass -> IO ()
cVpUpdate a1 =
withHG3DClass a1 $ \a1' ->
cVpUpdate'_ a1' >>= \res ->
return ()
{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpClear :: HG3DClass -> Int -> ColourValue -> Float -> Int -> IO ()
cVpClear a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
withColourValue a3 $ \a3' ->
let {a4' = realToFrac a4} in
let {a5' = fromIntegral a5} in
cVpClear'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetTarget :: HG3DClass -> IO (HG3DClass)
cVpGetTarget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetTarget'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetCamera :: HG3DClass -> IO (HG3DClass)
cVpGetCamera a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetCamera'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetCamera :: HG3DClass -> HG3DClass -> IO ()
cVpSetCamera a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
cVpSetCamera'_ a1' a2' >>= \res ->
return ()
{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetZOrder :: HG3DClass -> IO (Int)
cVpGetZOrder a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetZOrder'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetLeft :: HG3DClass -> IO (Float)
cVpGetLeft a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetLeft'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetTop :: HG3DClass -> IO (Float)
cVpGetTop a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetTop'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetWidth :: HG3DClass -> IO (Float)
cVpGetWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetWidth'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetHeight :: HG3DClass -> IO (Float)
cVpGetHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetHeight'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetActualLeft :: HG3DClass -> IO (Int)
cVpGetActualLeft a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetActualLeft'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetActualTop :: HG3DClass -> IO (Int)
cVpGetActualTop a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetActualTop'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetActualWidth :: HG3DClass -> IO (Int)
cVpGetActualWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetActualWidth'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetActualHeight :: HG3DClass -> IO (Int)
cVpGetActualHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetActualHeight'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetDimensions :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cVpSetDimensions a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
cVpSetDimensions'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetOrientationMode :: HG3DClass -> EnumOrientationMode -> Bool -> IO ()
cVpSetOrientationMode a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = fromBool a3} in
cVpSetOrientationMode'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetOrientationMode :: HG3DClass -> IO (EnumOrientationMode)
cVpGetOrientationMode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetOrientationMode'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetBackgroundColour :: HG3DClass -> ColourValue -> IO ()
cVpSetBackgroundColour a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cVpSetBackgroundColour'_ a1' a2' >>= \res ->
return ()
{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetBackgroundColour :: HG3DClass -> IO (ColourValue)
cVpGetBackgroundColour a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetBackgroundColour'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetClearEveryFrame :: HG3DClass -> Bool -> Int -> IO ()
cVpSetClearEveryFrame a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromIntegral a3} in
cVpSetClearEveryFrame'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetClearEveryFrame :: HG3DClass -> IO (Bool)
cVpGetClearEveryFrame a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetClearEveryFrame'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetClearBuffers :: HG3DClass -> IO (Int)
cVpGetClearBuffers a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetClearBuffers'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetAutoUpdated :: HG3DClass -> Bool -> IO ()
cVpSetAutoUpdated a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cVpSetAutoUpdated'_ a1' a2' >>= \res ->
return ()
{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpIsAutoUpdated :: HG3DClass -> IO (Bool)
cVpIsAutoUpdated a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpIsAutoUpdated'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetMaterialScheme :: HG3DClass -> String -> IO ()
cVpSetMaterialScheme a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cVpSetMaterialScheme'_ a1' a2' >>= \res ->
return ()
{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetMaterialScheme :: HG3DClass -> IO (String)
cVpGetMaterialScheme a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cVpGetMaterialScheme'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetNumRenderedFaces :: HG3DClass -> IO (Int)
cVpGetNumRenderedFaces a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetNumRenderedFaces'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetNumRenderedBatches :: HG3DClass -> IO (Int)
cVpGetNumRenderedBatches a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetNumRenderedBatches'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetOverlaysEnabled :: HG3DClass -> Bool -> IO ()
cVpSetOverlaysEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cVpSetOverlaysEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetOverlaysEnabled :: HG3DClass -> IO (Bool)
cVpGetOverlaysEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetOverlaysEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetSkiesEnabled :: HG3DClass -> Bool -> IO ()
cVpSetSkiesEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cVpSetSkiesEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetSkiesEnabled :: HG3DClass -> IO (Bool)
cVpGetSkiesEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetSkiesEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetShadowsEnabled :: HG3DClass -> Bool -> IO ()
cVpSetShadowsEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cVpSetShadowsEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetShadowsEnabled :: HG3DClass -> IO (Bool)
cVpGetShadowsEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetShadowsEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetVisibilityMask :: HG3DClass -> Int -> IO ()
cVpSetVisibilityMask a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cVpSetVisibilityMask'_ a1' a2' >>= \res ->
return ()
{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetVisibilityMask :: HG3DClass -> IO (Int)
cVpGetVisibilityMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetVisibilityMask'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpSetRenderQueueInvocationSequenceName :: HG3DClass -> String -> IO ()
cVpSetRenderQueueInvocationSequenceName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cVpSetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res ->
return ()
{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetRenderQueueInvocationSequenceName :: HG3DClass -> IO (String)
cVpGetRenderQueueInvocationSequenceName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cVpGetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
cVpGetRenderQueueInvocationSequence :: HG3DClass -> IO (HG3DClass)
cVpGetRenderQueueInvocationSequence a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cVpGetRenderQueueInvocationSequence'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__updateDimensions_c"
cVpUpdateDimensions'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_update_c"
cVpUpdate'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_clear_c"
cVpClear'_ :: ((HG3DClassPtr) -> (CUInt -> ((ColourValuePtr) -> (CFloat -> (CUShort -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getTarget_c"
cVpGetTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getCamera_c"
cVpGetCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setCamera_c"
cVpSetCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getZOrder_c"
cVpGetZOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getLeft_c"
cVpGetLeft'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getTop_c"
cVpGetTop'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getWidth_c"
cVpGetWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getHeight_c"
cVpGetHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualLeft_c"
cVpGetActualLeft'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualTop_c"
cVpGetActualTop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualWidth_c"
cVpGetActualWidth'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualHeight_c"
cVpGetActualHeight'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setDimensions_c"
cVpSetDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setOrientationMode_c"
cVpSetOrientationMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getOrientationMode_c"
cVpGetOrientationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setBackgroundColour_c"
cVpSetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getBackgroundColour_c"
cVpGetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setClearEveryFrame_c"
cVpSetClearEveryFrame'_ :: ((HG3DClassPtr) -> (CInt -> (CUInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getClearEveryFrame_c"
cVpGetClearEveryFrame'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getClearBuffers_c"
cVpGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setAutoUpdated_c"
cVpSetAutoUpdated'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_isAutoUpdated_c"
cVpIsAutoUpdated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setMaterialScheme_c"
cVpSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getMaterialScheme_c"
cVpGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getNumRenderedFaces_c"
cVpGetNumRenderedFaces'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getNumRenderedBatches_c"
cVpGetNumRenderedBatches'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setOverlaysEnabled_c"
cVpSetOverlaysEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getOverlaysEnabled_c"
cVpGetOverlaysEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setSkiesEnabled_c"
cVpSetSkiesEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getSkiesEnabled_c"
cVpGetSkiesEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setShadowsEnabled_c"
cVpSetShadowsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getShadowsEnabled_c"
cVpGetShadowsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setVisibilityMask_c"
cVpSetVisibilityMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getVisibilityMask_c"
cVpGetVisibilityMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setRenderQueueInvocationSequenceName_c"
cVpSetRenderQueueInvocationSequenceName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getRenderQueueInvocationSequenceName_c"
cVpGetRenderQueueInvocationSequenceName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getRenderQueueInvocationSequence_c"
cVpGetRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))