HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassTextureUnitState.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTextureUnitState.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreTextureUnitState.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassTextureUnitState where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumTextureType
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumBindingType
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumContentType
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumPixelFormat
{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.TypeRadian
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumTextureAddressingMode
{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.TypeColourValue
{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx
{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumLayerBlendSource
{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumSceneBlendFactor
{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumEnvMapType
{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions
{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumFilterType
{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.EnumFilterOptions
{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
cTusGetTextureName :: HG3DClass -> IO (String)
cTusGetTextureName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cTusGetTextureName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureName :: HG3DClass -> String -> EnumTextureType -> IO ()
cTusSetTextureName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = cIntFromEnum a3} in
cTusSetTextureName'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetCubicTextureName :: HG3DClass -> String -> Bool -> IO ()
cTusSetCubicTextureName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
cTusSetCubicTextureName'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetAnimatedTextureName :: HG3DClass -> String -> Int -> Float -> IO ()
cTusSetAnimatedTextureName a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromIntegral a3} in
let {a4' = realToFrac a4} in
cTusSetAnimatedTextureName'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetCurrentFrame :: HG3DClass -> Int -> IO ()
cTusSetCurrentFrame a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cTusSetCurrentFrame'_ a1' a2' >>= \res ->
return ()
{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetCurrentFrame :: HG3DClass -> IO (Int)
cTusGetCurrentFrame a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetCurrentFrame'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetFrameTextureName :: HG3DClass -> Int -> IO (String)
cTusGetFrameTextureName a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloc64k $ \a3' ->
cTusGetFrameTextureName'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetFrameTextureName :: HG3DClass -> String -> Int -> IO ()
cTusSetFrameTextureName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromIntegral a3} in
cTusSetFrameTextureName'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusAddFrameTextureName :: HG3DClass -> String -> IO ()
cTusAddFrameTextureName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cTusAddFrameTextureName'_ a1' a2' >>= \res ->
return ()
{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusDeleteFrameTextureName :: HG3DClass -> Int -> IO ()
cTusDeleteFrameTextureName a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cTusDeleteFrameTextureName'_ a1' a2' >>= \res ->
return ()
{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetNumFrames :: HG3DClass -> IO (Int)
cTusGetNumFrames a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetNumFrames'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetBindingType :: HG3DClass -> EnumBindingType -> IO ()
cTusSetBindingType a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cTusSetBindingType'_ a1' a2' >>= \res ->
return ()
{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetBindingType :: HG3DClass -> IO (EnumBindingType)
cTusGetBindingType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetBindingType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetContentType :: HG3DClass -> EnumContentType -> IO ()
cTusSetContentType a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cTusSetContentType'_ a1' a2' >>= \res ->
return ()
{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetContentType :: HG3DClass -> IO (EnumContentType)
cTusGetContentType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetContentType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIsCubic :: HG3DClass -> IO (Bool)
cTusIsCubic a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIsCubic'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIs3D :: HG3DClass -> IO (Bool)
cTusIs3D a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIs3D'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureType :: HG3DClass -> IO (EnumTextureType)
cTusGetTextureType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetDesiredFormat :: HG3DClass -> EnumPixelFormat -> IO ()
cTusSetDesiredFormat a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cTusSetDesiredFormat'_ a1' a2' >>= \res ->
return ()
{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetDesiredFormat :: HG3DClass -> IO (EnumPixelFormat)
cTusGetDesiredFormat a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetDesiredFormat'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetNumMipmaps :: HG3DClass -> Int -> IO ()
cTusSetNumMipmaps a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cTusSetNumMipmaps'_ a1' a2' >>= \res ->
return ()
{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetNumMipmaps :: HG3DClass -> IO (Int)
cTusGetNumMipmaps a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetNumMipmaps'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetIsAlpha :: HG3DClass -> Bool -> IO ()
cTusSetIsAlpha a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cTusSetIsAlpha'_ a1' a2' >>= \res ->
return ()
{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetIsAlpha :: HG3DClass -> IO (Bool)
cTusGetIsAlpha a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetIsAlpha'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetHardwareGammaEnabled :: HG3DClass -> Bool -> IO ()
cTusSetHardwareGammaEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cTusSetHardwareGammaEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIsHardwareGammaEnabled :: HG3DClass -> IO (Bool)
cTusIsHardwareGammaEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIsHardwareGammaEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureCoordSet :: HG3DClass -> IO (Int)
cTusGetTextureCoordSet a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureCoordSet'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureCoordSet :: HG3DClass -> Int -> IO ()
cTusSetTextureCoordSet a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cTusSetTextureCoordSet'_ a1' a2' >>= \res ->
return ()
{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureScroll :: HG3DClass -> Float -> Float -> IO ()
cTusSetTextureScroll a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
cTusSetTextureScroll'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureUScroll :: HG3DClass -> Float -> IO ()
cTusSetTextureUScroll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetTextureUScroll'_ a1' a2' >>= \res ->
return ()
{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureUScroll :: HG3DClass -> IO (Float)
cTusGetTextureUScroll a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureUScroll'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureVScroll :: HG3DClass -> Float -> IO ()
cTusSetTextureVScroll a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetTextureVScroll'_ a1' a2' >>= \res ->
return ()
{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureVScroll :: HG3DClass -> IO (Float)
cTusGetTextureVScroll a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureVScroll'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureUScale :: HG3DClass -> Float -> IO ()
cTusSetTextureUScale a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetTextureUScale'_ a1' a2' >>= \res ->
return ()
{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureUScale :: HG3DClass -> IO (Float)
cTusGetTextureUScale a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureUScale'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureVScale :: HG3DClass -> Float -> IO ()
cTusSetTextureVScale a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetTextureVScale'_ a1' a2' >>= \res ->
return ()
{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureVScale :: HG3DClass -> IO (Float)
cTusGetTextureVScale a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureVScale'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureScale :: HG3DClass -> Float -> Float -> IO ()
cTusSetTextureScale a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
cTusSetTextureScale'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureRotate :: HG3DClass -> Radian -> IO ()
cTusSetTextureRotate a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadian a2 $ \a2' ->
cTusSetTextureRotate'_ a1' a2' >>= \res ->
return ()
{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureRotate :: HG3DClass -> IO (Radian)
cTusGetTextureRotate a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureRotate'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureAddressingMode :: HG3DClass -> EnumTextureAddressingMode -> IO ()
cTusSetTextureAddressingMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cTusSetTextureAddressingMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureAddressingMode2 :: HG3DClass -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> IO ()
cTusSetTextureAddressingMode2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = cIntFromEnum a3} in
let {a4' = cIntFromEnum a4} in
cTusSetTextureAddressingMode2'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureBorderColour :: HG3DClass -> ColourValue -> IO ()
cTusSetTextureBorderColour a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cTusSetTextureBorderColour'_ a1' a2' >>= \res ->
return ()
{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureBorderColour :: HG3DClass -> IO (ColourValue)
cTusGetTextureBorderColour a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureBorderColour'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetColourOperationEx :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> ColourValue -> ColourValue -> Float -> IO ()
cTusSetColourOperationEx a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = cIntFromEnum a3} in
let {a4' = cIntFromEnum a4} in
withColourValue a5 $ \a5' ->
withColourValue a6 $ \a6' ->
let {a7' = realToFrac a7} in
cTusSetColourOperationEx'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
return ()
{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetColourBlendFallbackSrc :: HG3DClass -> IO (EnumSceneBlendFactor)
cTusGetColourBlendFallbackSrc a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetColourBlendFallbackSrc'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetColourBlendFallbackDest :: HG3DClass -> IO (EnumSceneBlendFactor)
cTusGetColourBlendFallbackDest a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetColourBlendFallbackDest'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetAlphaOperation :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Float -> Float -> Float -> IO ()
cTusSetAlphaOperation a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = cIntFromEnum a3} in
let {a4' = cIntFromEnum a4} in
let {a5' = realToFrac a5} in
let {a6' = realToFrac a6} in
let {a7' = realToFrac a7} in
cTusSetAlphaOperation'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
return ()
{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetEnvironmentMap :: HG3DClass -> Bool -> EnumEnvMapType -> IO ()
cTusSetEnvironmentMap a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = cIntFromEnum a3} in
cTusSetEnvironmentMap'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 290 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetScrollAnimation :: HG3DClass -> Float -> Float -> IO ()
cTusSetScrollAnimation a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
cTusSetScrollAnimation'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetRotateAnimation :: HG3DClass -> Float -> IO ()
cTusSetRotateAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetRotateAnimation'_ a1' a2' >>= \res ->
return ()
{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusRemoveAllEffects :: HG3DClass -> IO ()
cTusRemoveAllEffects a1 =
withHG3DClass a1 $ \a1' ->
cTusRemoveAllEffects'_ a1' >>= \res ->
return ()
{-# LINE 302 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIsBlank :: HG3DClass -> IO (Bool)
cTusIsBlank a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIsBlank'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 306 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetBlank :: HG3DClass -> IO ()
cTusSetBlank a1 =
withHG3DClass a1 $ \a1' ->
cTusSetBlank'_ a1' >>= \res ->
return ()
{-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIsTextureLoadFailing :: HG3DClass -> IO (Bool)
cTusIsTextureLoadFailing a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIsTextureLoadFailing'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 313 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusRetryTextureLoad :: HG3DClass -> IO ()
cTusRetryTextureLoad a1 =
withHG3DClass a1 $ \a1' ->
cTusRetryTextureLoad'_ a1' >>= \res ->
return ()
{-# LINE 316 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetAnimationDuration :: HG3DClass -> IO (Float)
cTusGetAnimationDuration a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetAnimationDuration'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 320 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO ()
cTusSetTextureFiltering a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cTusSetTextureFiltering'_ a1' a2' >>= \res ->
return ()
{-# LINE 324 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureFiltering2 :: HG3DClass -> EnumFilterType -> EnumFilterOptions -> IO ()
cTusSetTextureFiltering2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = cIntFromEnum a3} in
cTusSetTextureFiltering2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 329 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureFiltering3 :: HG3DClass -> EnumFilterOptions -> EnumFilterOptions -> EnumFilterOptions -> IO ()
cTusSetTextureFiltering3 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = cIntFromEnum a3} in
let {a4' = cIntFromEnum a4} in
cTusSetTextureFiltering3'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 335 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureFiltering :: HG3DClass -> EnumFilterType -> IO (EnumFilterOptions)
cTusGetTextureFiltering a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
alloca $ \a3' ->
cTusGetTextureFiltering'_ a1' a2' a3' >>= \res ->
peekEnumUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 340 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureAnisotropy :: HG3DClass -> Int -> IO ()
cTusSetTextureAnisotropy a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cTusSetTextureAnisotropy'_ a1' a2' >>= \res ->
return ()
{-# LINE 344 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureAnisotropy :: HG3DClass -> IO (Int)
cTusGetTextureAnisotropy a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureAnisotropy'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 348 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureMipmapBias :: HG3DClass -> Float -> IO ()
cTusSetTextureMipmapBias a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cTusSetTextureMipmapBias'_ a1' a2' >>= \res ->
return ()
{-# LINE 352 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureMipmapBias :: HG3DClass -> IO (Float)
cTusGetTextureMipmapBias a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTextureMipmapBias'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 356 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetCompositorReference :: HG3DClass -> String -> String -> Int -> IO ()
cTusSetCompositorReference a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
let {a4' = fromIntegral a4} in
cTusSetCompositorReference'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 362 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetReferencedCompositorName :: HG3DClass -> IO (String)
cTusGetReferencedCompositorName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cTusGetReferencedCompositorName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 366 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetReferencedTextureName :: HG3DClass -> IO (String)
cTusGetReferencedTextureName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cTusGetReferencedTextureName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 370 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetReferencedMRTIndex :: HG3DClass -> IO (Int)
cTusGetReferencedMRTIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetReferencedMRTIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 374 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetParent :: HG3DClass -> IO (HG3DClass)
cTusGetParent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetParent'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 378 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusPrepare :: HG3DClass -> IO ()
cTusPrepare a1 =
withHG3DClass a1 $ \a1' ->
cTusPrepare'_ a1' >>= \res ->
return ()
{-# LINE 381 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusUnprepare :: HG3DClass -> IO ()
cTusUnprepare a1 =
withHG3DClass a1 $ \a1' ->
cTusUnprepare'_ a1' >>= \res ->
return ()
{-# LINE 384 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusLoad :: HG3DClass -> IO ()
cTusLoad a1 =
withHG3DClass a1 $ \a1' ->
cTusLoad'_ a1' >>= \res ->
return ()
{-# LINE 387 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusUnload :: HG3DClass -> IO ()
cTusUnload a1 =
withHG3DClass a1 $ \a1' ->
cTusUnload'_ a1' >>= \res ->
return ()
{-# LINE 390 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusHasViewRelativeTextureCoordinateGeneration :: HG3DClass -> IO (Bool)
cTusHasViewRelativeTextureCoordinateGeneration a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusHasViewRelativeTextureCoordinateGeneration'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 394 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusIsLoaded :: HG3DClass -> IO (Bool)
cTusIsLoaded a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusIsLoaded'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 398 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusNotifyNeedsRecompile :: HG3DClass -> IO ()
cTusNotifyNeedsRecompile a1 =
withHG3DClass a1 $ \a1' ->
cTusNotifyNeedsRecompile'_ a1' >>= \res ->
return ()
{-# LINE 401 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetName :: HG3DClass -> String -> IO ()
cTusSetName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cTusSetName'_ a1' a2' >>= \res ->
return ()
{-# LINE 405 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetName :: HG3DClass -> IO (String)
cTusGetName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cTusGetName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 409 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTextureNameAlias :: HG3DClass -> String -> IO ()
cTusSetTextureNameAlias a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cTusSetTextureNameAlias'_ a1' a2' >>= \res ->
return ()
{-# LINE 413 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTextureNameAlias :: HG3DClass -> IO (String)
cTusGetTextureNameAlias a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cTusGetTextureNameAlias'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 417 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusNotifyParent :: HG3DClass -> HG3DClass -> IO ()
cTusNotifyParent a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
cTusNotifyParent'_ a1' a2' >>= \res ->
return ()
{-# LINE 421 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTexturePtr :: HG3DClass -> IO (SharedPtr)
cTusGetTexturePtr a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cTusGetTexturePtr'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 425 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusGetTexturePtr2 :: HG3DClass -> Int -> IO (SharedPtr)
cTusGetTexturePtr2 a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cTusGetTexturePtr2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 430 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTexturePtr :: HG3DClass -> SharedPtr -> IO ()
cTusSetTexturePtr a1 a2 =
withHG3DClass a1 $ \a1' ->
withSharedPtr a2 $ \a2' ->
cTusSetTexturePtr'_ a1' a2' >>= \res ->
return ()
{-# LINE 434 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
cTusSetTexturePtr2 :: HG3DClass -> SharedPtr -> Int -> IO ()
cTusSetTexturePtr2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withSharedPtr a2 $ \a2' ->
let {a3' = fromIntegral a3} in
cTusSetTexturePtr2'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 439 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureName_c"
cTusGetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureName_c"
cTusSetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCubicTextureName_c"
cTusSetCubicTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAnimatedTextureName_c"
cTusSetAnimatedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCurrentFrame_c"
cTusSetCurrentFrame'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getCurrentFrame_c"
cTusGetCurrentFrame'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getFrameTextureName_c"
cTusGetFrameTextureName'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setFrameTextureName_c"
cTusSetFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_addFrameTextureName_c"
cTusAddFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_deleteFrameTextureName_c"
cTusDeleteFrameTextureName'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumFrames_c"
cTusGetNumFrames'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBindingType_c"
cTusSetBindingType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getBindingType_c"
cTusGetBindingType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setContentType_c"
cTusSetContentType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getContentType_c"
cTusGetContentType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isCubic_c"
cTusIsCubic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_is3D_c"
cTusIs3D'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureType_c"
cTusGetTextureType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setDesiredFormat_c"
cTusSetDesiredFormat'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getDesiredFormat_c"
cTusGetDesiredFormat'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setNumMipmaps_c"
cTusSetNumMipmaps'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumMipmaps_c"
cTusGetNumMipmaps'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setIsAlpha_c"
cTusSetIsAlpha'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getIsAlpha_c"
cTusGetIsAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setHardwareGammaEnabled_c"
cTusSetHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isHardwareGammaEnabled_c"
cTusIsHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureCoordSet_c"
cTusGetTextureCoordSet'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureCoordSet_c"
cTusSetTextureCoordSet'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScroll_c"
cTusSetTextureScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScroll_c"
cTusSetTextureUScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScroll_c"
cTusGetTextureUScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScroll_c"
cTusSetTextureVScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScroll_c"
cTusGetTextureVScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScale_c"
cTusSetTextureUScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScale_c"
cTusGetTextureUScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScale_c"
cTusSetTextureVScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScale_c"
cTusGetTextureVScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScale_c"
cTusSetTextureScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureRotate_c"
cTusSetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureRotate_c"
cTusGetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode_c"
cTusSetTextureAddressingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode2_c"
cTusSetTextureAddressingMode2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureBorderColour_c"
cTusSetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureBorderColour_c"
cTusGetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setColourOperationEx_c"
cTusSetColourOperationEx'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> ((ColourValuePtr) -> ((ColourValuePtr) -> (CFloat -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackSrc_c"
cTusGetColourBlendFallbackSrc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackDest_c"
cTusGetColourBlendFallbackDest'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAlphaOperation_c"
cTusSetAlphaOperation'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setEnvironmentMap_c"
cTusSetEnvironmentMap'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setScrollAnimation_c"
cTusSetScrollAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setRotateAnimation_c"
cTusSetRotateAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_removeAllEffects_c"
cTusRemoveAllEffects'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isBlank_c"
cTusIsBlank'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBlank_c"
cTusSetBlank'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isTextureLoadFailing_c"
cTusIsTextureLoadFailing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_retryTextureLoad_c"
cTusRetryTextureLoad'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getAnimationDuration_c"
cTusGetAnimationDuration'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering_c"
cTusSetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering2_c"
cTusSetTextureFiltering2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering3_c"
cTusSetTextureFiltering3'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureFiltering_c"
cTusGetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAnisotropy_c"
cTusSetTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureAnisotropy_c"
cTusGetTextureAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureMipmapBias_c"
cTusSetTextureMipmapBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureMipmapBias_c"
cTusGetTextureMipmapBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCompositorReference_c"
cTusSetCompositorReference'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedCompositorName_c"
cTusGetReferencedCompositorName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedTextureName_c"
cTusGetReferencedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedMRTIndex_c"
cTusGetReferencedMRTIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getParent_c"
cTusGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__prepare_c"
cTusPrepare'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unprepare_c"
cTusUnprepare'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__load_c"
cTusLoad'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unload_c"
cTusUnload'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_hasViewRelativeTextureCoordinateGeneration_c"
cTusHasViewRelativeTextureCoordinateGeneration'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isLoaded_c"
cTusIsLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyNeedsRecompile_c"
cTusNotifyNeedsRecompile'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setName_c"
cTusSetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getName_c"
cTusGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureNameAlias_c"
cTusSetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureNameAlias_c"
cTusGetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyParent_c"
cTusNotifyParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__getTexturePtr_c"
cTusGetTexturePtr'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__getTexturePtr2_c"
cTusGetTexturePtr2'_ :: ((HG3DClassPtr) -> (CInt -> ((SharedPtrPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__setTexturePtr_c"
cTusSetTexturePtr'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__setTexturePtr2_c"
cTusSetTexturePtr2'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (CInt -> (IO ()))))