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HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassResourceGroupManager.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- Copyright 2011 Dr. Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- ClassResourceGroupManager.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreResourceGroupManager.h"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.ClassResourceGroupManager where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}


cRgmCreateResourceGroup :: HG3DClass -> String -> Bool -> IO ()
cRgmCreateResourceGroup a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  cRgmCreateResourceGroup'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmInitialiseResourceGroup :: HG3DClass -> String -> IO ()
cRgmInitialiseResourceGroup a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmInitialiseResourceGroup'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmInitialiseAllResourceGroups :: HG3DClass -> IO ()
cRgmInitialiseAllResourceGroups a1 =
  withHG3DClass a1 $ \a1' -> 
  cRgmInitialiseAllResourceGroups'_ a1' >>= \res ->
  return ()
{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmPrepareResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO ()
cRgmPrepareResourceGroup a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  let {a4' = fromBool a4} in 
  cRgmPrepareResourceGroup'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmLoadResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO ()
cRgmLoadResourceGroup a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  let {a4' = fromBool a4} in 
  cRgmLoadResourceGroup'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmUnloadResourceGroup :: HG3DClass -> String -> Bool -> IO ()
cRgmUnloadResourceGroup a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  cRgmUnloadResourceGroup'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmUnloadUnreferencedResourcesInGroup :: HG3DClass -> String -> Bool -> IO ()
cRgmUnloadUnreferencedResourcesInGroup a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  cRgmUnloadUnreferencedResourcesInGroup'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmClearResourceGroup :: HG3DClass -> String -> IO ()
cRgmClearResourceGroup a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmClearResourceGroup'_ a1' a2' >>= \res ->
  return ()
{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmDestroyResourceGroup :: HG3DClass -> String -> IO ()
cRgmDestroyResourceGroup a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmDestroyResourceGroup'_ a1' a2' >>= \res ->
  return ()
{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmIsResourceGroupInitialised :: HG3DClass -> String -> IO (Bool)
cRgmIsResourceGroupInitialised a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmIsResourceGroupInitialised'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmIsResourceGroupLoaded :: HG3DClass -> String -> IO (Bool)
cRgmIsResourceGroupLoaded a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmIsResourceGroupLoaded'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmResourceGroupExists :: HG3DClass -> String -> IO (Bool)
cRgmResourceGroupExists a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmResourceGroupExists'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO ()
cRgmAddResourceLocation a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  let {a5' = fromBool a5} in 
  cRgmAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmRemoveResourceLocation :: HG3DClass -> String -> String -> IO ()
cRgmRemoveResourceLocation a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  cRgmRemoveResourceLocation'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmResourceLocationExists :: HG3DClass -> String -> String -> IO (Bool)
cRgmResourceLocationExists a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  cRgmResourceLocationExists'_ a1' a2' a3' a4' >>= \res ->
  peekBoolUtil  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmUndeclareResource :: HG3DClass -> String -> String -> IO ()
cRgmUndeclareResource a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  cRgmUndeclareResource'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmOpenResources :: HG3DClass -> String -> String -> IO (SharedPtr)
cRgmOpenResources a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  cRgmOpenResources'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmListResourceNames :: HG3DClass -> String -> Bool -> IO (SharedPtr)
cRgmListResourceNames a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  alloca $ \a4' -> 
  cRgmListResourceNames'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmListResourceFileInfo :: HG3DClass -> String -> Bool -> IO (SharedPtr)
cRgmListResourceFileInfo a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  alloca $ \a4' -> 
  cRgmListResourceFileInfo'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmFindResourceNames :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr)
cRgmFindResourceNames a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  alloca $ \a5' -> 
  cRgmFindResourceNames'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmResourceExists :: HG3DClass -> String -> String -> IO (Bool)
cRgmResourceExists a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  cRgmResourceExists'_ a1' a2' a3' a4' >>= \res ->
  peekBoolUtil  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmResourceExistsInAnyGroup :: HG3DClass -> String -> IO (Bool)
cRgmResourceExistsInAnyGroup a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmResourceExistsInAnyGroup'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmFindGroupContainingResource :: HG3DClass -> String -> IO (String)
cRgmFindGroupContainingResource a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloc64k $ \a3' -> 
  cRgmFindGroupContainingResource'_ a1' a2' a3' >>= \res ->
  peekCString  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmFindResourceFileInfo :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr)
cRgmFindResourceFileInfo a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  alloca $ \a5' -> 
  cRgmFindResourceFileInfo'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmListResourceLocations :: HG3DClass -> String -> IO (SharedPtr)
cRgmListResourceLocations a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmListResourceLocations'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmFindResourceLocation :: HG3DClass -> String -> String -> IO (SharedPtr)
cRgmFindResourceLocation a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  cRgmFindResourceLocation'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmCreateResource :: HG3DClass -> String -> String -> Bool -> String -> IO (SharedPtr)
cRgmCreateResource a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  withCString a5 $ \a5' -> 
  alloca $ \a6' -> 
  cRgmCreateResource'_ a1' a2' a3' a4' a5' a6' >>= \res ->
  peek  a6'>>= \a6'' -> 
  return (a6'')
{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmDeleteResource :: HG3DClass -> String -> String -> String -> IO ()
cRgmDeleteResource a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  cRgmDeleteResource'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmDeleteMatchingResources :: HG3DClass -> String -> String -> String -> IO ()
cRgmDeleteMatchingResources a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  cRgmDeleteMatchingResources'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmAddResourceGroupListener :: HG3DClass -> HG3DClass -> IO ()
cRgmAddResourceGroupListener a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cRgmAddResourceGroupListener'_ a1' a2' >>= \res ->
  return ()
{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmRemoveResourceGroupListener :: HG3DClass -> HG3DClass -> IO ()
cRgmRemoveResourceGroupListener a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cRgmRemoveResourceGroupListener'_ a1' a2' >>= \res ->
  return ()
{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmSetWorldResourceGroupName :: HG3DClass -> String -> IO ()
cRgmSetWorldResourceGroupName a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmSetWorldResourceGroupName'_ a1' a2' >>= \res ->
  return ()
{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmGetWorldResourceGroupName :: HG3DClass -> IO (String)
cRgmGetWorldResourceGroupName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cRgmGetWorldResourceGroupName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmLinkWorldGeometryToResourceGroup :: HG3DClass -> String -> String -> HG3DClass -> IO ()
cRgmLinkWorldGeometryToResourceGroup a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withHG3DClass a4 $ \a4' -> 
  cRgmLinkWorldGeometryToResourceGroup'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmUnlinkWorldGeometryFromResourceGroup :: HG3DClass -> String -> IO ()
cRgmUnlinkWorldGeometryFromResourceGroup a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmUnlinkWorldGeometryFromResourceGroup'_ a1' a2' >>= \res ->
  return ()
{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmIsResourceGroupInGlobalPool :: HG3DClass -> String -> IO (Bool)
cRgmIsResourceGroupInGlobalPool a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmIsResourceGroupInGlobalPool'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmShutdownAll :: HG3DClass -> IO ()
cRgmShutdownAll a1 =
  withHG3DClass a1 $ \a1' -> 
  cRgmShutdownAll'_ a1' >>= \res ->
  return ()
{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmRegisterResourceManager :: HG3DClass -> String -> HG3DClass -> IO ()
cRgmRegisterResourceManager a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  cRgmRegisterResourceManager'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmUnregisterResourceManager :: HG3DClass -> String -> IO ()
cRgmUnregisterResourceManager a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmUnregisterResourceManager'_ a1' a2' >>= \res ->
  return ()
{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmGetResourceManager :: HG3DClass -> String -> IO (HG3DClass)
cRgmGetResourceManager a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cRgmGetResourceManager'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmNotifyResourceCreated :: HG3DClass -> IO (SharedPtr)
cRgmNotifyResourceCreated a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cRgmNotifyResourceCreated'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmNotifyResourceRemoved :: HG3DClass -> IO (SharedPtr)
cRgmNotifyResourceRemoved a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cRgmNotifyResourceRemoved'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmNotifyAllResourcesRemoved :: HG3DClass -> HG3DClass -> IO ()
cRgmNotifyAllResourcesRemoved a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cRgmNotifyAllResourcesRemoved'_ a1' a2' >>= \res ->
  return ()
{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmNotifyWorldGeometryStageStarted :: HG3DClass -> String -> IO ()
cRgmNotifyWorldGeometryStageStarted a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  cRgmNotifyWorldGeometryStageStarted'_ a1' a2' >>= \res ->
  return ()
{-# LINE 282 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
cRgmNotifyWorldGeometryStageEnded :: HG3DClass -> IO ()
cRgmNotifyWorldGeometryStageEnded a1 =
  withHG3DClass a1 $ \a1' -> 
  cRgmNotifyWorldGeometryStageEnded'_ a1' >>= \res ->
  return ()
{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;
-- created constructor function from default constructor
cRgmGetSingletonPtr :: IO (HG3DClass)
cRgmGetSingletonPtr =
  alloca $ \a1' -> 
  cRgmGetSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}
;

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResourceGroup_c"
  cRgmCreateResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseResourceGroup_c"
  cRgmInitialiseResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseAllResourceGroups_c"
  cRgmInitialiseAllResourceGroups'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_prepareResourceGroup_c"
  cRgmPrepareResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_loadResourceGroup_c"
  cRgmLoadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadResourceGroup_c"
  cRgmUnloadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadUnreferencedResourcesInGroup_c"
  cRgmUnloadUnreferencedResourcesInGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_clearResourceGroup_c"
  cRgmClearResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_destroyResourceGroup_c"
  cRgmDestroyResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInitialised_c"
  cRgmIsResourceGroupInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupLoaded_c"
  cRgmIsResourceGroupLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceGroupExists_c"
  cRgmResourceGroupExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceLocation_c"
  cRgmAddResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceLocation_c"
  cRgmRemoveResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceLocationExists_c"
  cRgmResourceLocationExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_undeclareResource_c"
  cRgmUndeclareResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_openResources_c"
  cRgmOpenResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceNames_c"
  cRgmListResourceNames'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceFileInfo_c"
  cRgmListResourceFileInfo'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceNames_c"
  cRgmFindResourceNames'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExists_c"
  cRgmResourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExistsInAnyGroup_c"
  cRgmResourceExistsInAnyGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findGroupContainingResource_c"
  cRgmFindGroupContainingResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceFileInfo_c"
  cRgmFindResourceFileInfo'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceLocations_c"
  cRgmListResourceLocations'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceLocation_c"
  cRgmFindResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResource_c"
  cRgmCreateResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteResource_c"
  cRgmDeleteResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteMatchingResources_c"
  cRgmDeleteMatchingResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceGroupListener_c"
  cRgmAddResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceGroupListener_c"
  cRgmRemoveResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_setWorldResourceGroupName_c"
  cRgmSetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getWorldResourceGroupName_c"
  cRgmGetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_linkWorldGeometryToResourceGroup_c"
  cRgmLinkWorldGeometryToResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unlinkWorldGeometryFromResourceGroup_c"
  cRgmUnlinkWorldGeometryFromResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInGlobalPool_c"
  cRgmIsResourceGroupInGlobalPool'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_shutdownAll_c"
  cRgmShutdownAll'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__registerResourceManager_c"
  cRgmRegisterResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__unregisterResourceManager_c"
  cRgmUnregisterResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__getResourceManager_c"
  cRgmGetResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyResourceCreated_c"
  cRgmNotifyResourceCreated'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyResourceRemoved_c"
  cRgmNotifyResourceRemoved'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyAllResourcesRemoved_c"
  cRgmNotifyAllResourcesRemoved'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageStarted_c"
  cRgmNotifyWorldGeometryStageStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageEnded_c"
  cRgmNotifyWorldGeometryStageEnded'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getSingletonPtr_c"
  cRgmGetSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))