HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassMesh.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMesh.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreMesh.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassMesh where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.EnumVertexElementSemantic
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
import HGamer3D.Bindings.Ogre.EnumVertexAnimationType
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
cMCreateSubMesh :: HG3DClass -> IO (HG3DClass)
cMCreateSubMesh a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMCreateSubMesh'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMCreateSubMesh2 :: HG3DClass -> String -> IO (HG3DClass)
cMCreateSubMesh2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMCreateSubMesh2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMUnnameSubMesh :: HG3DClass -> String -> IO ()
cMUnnameSubMesh a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cMUnnameSubMesh'_ a1' a2' >>= \res ->
return ()
{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetNumSubMeshes :: HG3DClass -> IO (Int)
cMGetNumSubMeshes a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetNumSubMeshes'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetSubMesh :: HG3DClass -> Int -> IO (HG3DClass)
cMGetSubMesh a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cMGetSubMesh'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetSubMesh2 :: HG3DClass -> String -> IO (HG3DClass)
cMGetSubMesh2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMGetSubMesh2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMDestroySubMesh :: HG3DClass -> Int -> IO ()
cMDestroySubMesh a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cMDestroySubMesh'_ a1' a2' >>= \res ->
return ()
{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMDestroySubMesh2 :: HG3DClass -> String -> IO ()
cMDestroySubMesh2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cMDestroySubMesh2'_ a1' a2' >>= \res ->
return ()
{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMClone :: HG3DClass -> String -> String -> IO (SharedPtr)
cMClone a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
cMClone'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetBoundingSphereRadius :: HG3DClass -> IO (Float)
cMGetBoundingSphereRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetBoundingSphereRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMSetBoundingSphereRadius :: HG3DClass -> Float -> IO ()
cMSetBoundingSphereRadius a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cMSetBoundingSphereRadius'_ a1' a2' >>= \res ->
return ()
{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMSetSkeletonName :: HG3DClass -> String -> IO ()
cMSetSkeletonName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cMSetSkeletonName'_ a1' a2' >>= \res ->
return ()
{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMHasSkeleton :: HG3DClass -> IO (Bool)
cMHasSkeleton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMHasSkeleton'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMHasVertexAnimation :: HG3DClass -> IO (Bool)
cMHasVertexAnimation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMHasVertexAnimation'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetSkeleton :: HG3DClass -> IO (SharedPtr)
cMGetSkeleton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetSkeleton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetSkeletonName :: HG3DClass -> IO (String)
cMGetSkeletonName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cMGetSkeletonName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMClearBoneAssignments :: HG3DClass -> IO ()
cMClearBoneAssignments a1 =
withHG3DClass a1 $ \a1' ->
cMClearBoneAssignments'_ a1' >>= \res ->
return ()
{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMNotifySkeleton :: HG3DClass -> IO (SharedPtr)
cMNotifySkeleton a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMNotifySkeleton'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMCreateManualLodLevel :: HG3DClass -> Float -> String -> String -> IO ()
cMCreateManualLodLevel a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
withCString a3 $ \a3' ->
withCString a4 $ \a4' ->
cMCreateManualLodLevel'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMIsLodManual :: HG3DClass -> IO (Bool)
cMIsLodManual a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMIsLodManual'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMSetLodInfo :: HG3DClass -> Int -> Bool -> IO ()
cMSetLodInfo a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromBool a3} in
cMSetLodInfo'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMRemoveLodLevels :: HG3DClass -> IO ()
cMRemoveLodLevels a1 =
withHG3DClass a1 $ \a1' ->
cMRemoveLodLevels'_ a1' >>= \res ->
return ()
{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMIsVertexBufferShadowed :: HG3DClass -> IO (Bool)
cMIsVertexBufferShadowed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMIsVertexBufferShadowed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMIsIndexBufferShadowed :: HG3DClass -> IO (Bool)
cMIsIndexBufferShadowed a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMIsIndexBufferShadowed'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMCompileBoneAssignments :: HG3DClass -> IO ()
cMCompileBoneAssignments a1 =
withHG3DClass a1 $ \a1' ->
cMCompileBoneAssignments'_ a1' >>= \res ->
return ()
{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMUpdateCompiledBoneAssignments :: HG3DClass -> IO ()
cMUpdateCompiledBoneAssignments a1 =
withHG3DClass a1 $ \a1' ->
cMUpdateCompiledBoneAssignments'_ a1' >>= \res ->
return ()
{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMBuildTangentVectors :: HG3DClass -> EnumVertexElementSemantic -> Int -> Int -> Bool -> Bool -> Bool -> IO ()
cMBuildTangentVectors a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
let {a3' = fromIntegral a3} in
let {a4' = fromIntegral a4} in
let {a5' = fromBool a5} in
let {a6' = fromBool a6} in
let {a7' = fromBool a7} in
cMBuildTangentVectors'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
return ()
{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMBuildEdgeList :: HG3DClass -> IO ()
cMBuildEdgeList a1 =
withHG3DClass a1 $ \a1' ->
cMBuildEdgeList'_ a1' >>= \res ->
return ()
{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMFreeEdgeList :: HG3DClass -> IO ()
cMFreeEdgeList a1 =
withHG3DClass a1 $ \a1' ->
cMFreeEdgeList'_ a1' >>= \res ->
return ()
{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMPrepareForShadowVolume :: HG3DClass -> IO ()
cMPrepareForShadowVolume a1 =
withHG3DClass a1 $ \a1' ->
cMPrepareForShadowVolume'_ a1' >>= \res ->
return ()
{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMIsPreparedForShadowVolumes :: HG3DClass -> IO (Bool)
cMIsPreparedForShadowVolumes a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMIsPreparedForShadowVolumes'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMIsEdgeListBuilt :: HG3DClass -> IO (Bool)
cMIsEdgeListBuilt a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMIsEdgeListBuilt'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMSetAutoBuildEdgeLists :: HG3DClass -> Bool -> IO ()
cMSetAutoBuildEdgeLists a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMSetAutoBuildEdgeLists'_ a1' a2' >>= \res ->
return ()
{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetAutoBuildEdgeLists :: HG3DClass -> IO (Bool)
cMGetAutoBuildEdgeLists a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetAutoBuildEdgeLists'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetSharedVertexDataAnimationType :: HG3DClass -> IO (EnumVertexAnimationType)
cMGetSharedVertexDataAnimationType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetSharedVertexDataAnimationType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMCreateAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass)
cMCreateAnimation a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = realToFrac a3} in
alloca $ \a4' ->
cMCreateAnimation'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetAnimation :: HG3DClass -> String -> IO (HG3DClass)
cMGetAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMGetAnimation'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetAnimationImpl :: HG3DClass -> String -> IO (HG3DClass)
cMGetAnimationImpl a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMGetAnimationImpl'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMHasAnimation :: HG3DClass -> String -> IO (Bool)
cMHasAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMHasAnimation'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMRemoveAnimation :: HG3DClass -> String -> IO ()
cMRemoveAnimation a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cMRemoveAnimation'_ a1' a2' >>= \res ->
return ()
{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetNumAnimations :: HG3DClass -> IO (Int)
cMGetNumAnimations a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetNumAnimations'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetAnimation2 :: HG3DClass -> Int -> IO (HG3DClass)
cMGetAnimation2 a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cMGetAnimation2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMRemoveAllAnimations :: HG3DClass -> IO ()
cMRemoveAllAnimations a1 =
withHG3DClass a1 $ \a1' ->
cMRemoveAllAnimations'_ a1' >>= \res ->
return ()
{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMUpdateMaterialForAllSubMeshes :: HG3DClass -> IO ()
cMUpdateMaterialForAllSubMeshes a1 =
withHG3DClass a1 $ \a1' ->
cMUpdateMaterialForAllSubMeshes'_ a1' >>= \res ->
return ()
{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMDetermineAnimationTypes :: HG3DClass -> IO ()
cMDetermineAnimationTypes a1 =
withHG3DClass a1 $ \a1' ->
cMDetermineAnimationTypes'_ a1' >>= \res ->
return ()
{-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetAnimationTypesDirty :: HG3DClass -> IO (Bool)
cMGetAnimationTypesDirty a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetAnimationTypesDirty'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMGetPoseCount :: HG3DClass -> IO (Int)
cMGetPoseCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMGetPoseCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMRemovePose2 :: HG3DClass -> String -> IO ()
cMRemovePose2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cMRemovePose2'_ a1' a2' >>= \res ->
return ()
{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
cMRemoveAllPoses :: HG3DClass -> IO ()
cMRemoveAllPoses a1 =
withHG3DClass a1 $ \a1' ->
cMRemoveAllPoses'_ a1' >>= \res ->
return ()
{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_createSubMesh_c"
cMCreateSubMesh'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_createSubMesh2_c"
cMCreateSubMesh2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_unnameSubMesh_c"
cMUnnameSubMesh'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getNumSubMeshes_c"
cMGetNumSubMeshes'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getSubMesh_c"
cMGetSubMesh'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getSubMesh2_c"
cMGetSubMesh2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_destroySubMesh_c"
cMDestroySubMesh'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_destroySubMesh2_c"
cMDestroySubMesh2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_clone_c"
cMClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getBoundingSphereRadius_c"
cMGetBoundingSphereRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__setBoundingSphereRadius_c"
cMSetBoundingSphereRadius'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_setSkeletonName_c"
cMSetSkeletonName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_hasSkeleton_c"
cMHasSkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_hasVertexAnimation_c"
cMHasVertexAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getSkeleton_c"
cMGetSkeleton'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getSkeletonName_c"
cMGetSkeletonName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_clearBoneAssignments_c"
cMClearBoneAssignments'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__notifySkeleton_c"
cMNotifySkeleton'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_createManualLodLevel_c"
cMCreateManualLodLevel'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_isLodManual_c"
cMIsLodManual'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__setLodInfo_c"
cMSetLodInfo'_ :: ((HG3DClassPtr) -> (CUShort -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_removeLodLevels_c"
cMRemoveLodLevels'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_isVertexBufferShadowed_c"
cMIsVertexBufferShadowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_isIndexBufferShadowed_c"
cMIsIndexBufferShadowed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__compileBoneAssignments_c"
cMCompileBoneAssignments'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__updateCompiledBoneAssignments_c"
cMUpdateCompiledBoneAssignments'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_buildTangentVectors_c"
cMBuildTangentVectors'_ :: ((HG3DClassPtr) -> (CInt -> (CUShort -> (CUShort -> (CInt -> (CInt -> (CInt -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_buildEdgeList_c"
cMBuildEdgeList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_freeEdgeList_c"
cMFreeEdgeList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_prepareForShadowVolume_c"
cMPrepareForShadowVolume'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_isPreparedForShadowVolumes_c"
cMIsPreparedForShadowVolumes'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_isEdgeListBuilt_c"
cMIsEdgeListBuilt'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_setAutoBuildEdgeLists_c"
cMSetAutoBuildEdgeLists'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getAutoBuildEdgeLists_c"
cMGetAutoBuildEdgeLists'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getSharedVertexDataAnimationType_c"
cMGetSharedVertexDataAnimationType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_createAnimation_c"
cMCreateAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getAnimation_c"
cMGetAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__getAnimationImpl_c"
cMGetAnimationImpl'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_hasAnimation_c"
cMHasAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_removeAnimation_c"
cMRemoveAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getNumAnimations_c"
cMGetNumAnimations'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getAnimation2_c"
cMGetAnimation2'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_removeAllAnimations_c"
cMRemoveAllAnimations'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_updateMaterialForAllSubMeshes_c"
cMUpdateMaterialForAllSubMeshes'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__determineAnimationTypes_c"
cMDetermineAnimationTypes'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM__getAnimationTypesDirty_c"
cMGetAnimationTypesDirty'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_getPoseCount_c"
cMGetPoseCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_removePose2_c"
cMRemovePose2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_removeAllPoses_c"
cMRemoveAllPoses'_ :: ((HG3DClassPtr) -> (IO ()))