HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassMaterial.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassMaterial.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreMaterial.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassMaterial where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.TypeColourValue
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumCompareFunction
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumCullingMode
{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumManualCullingMode
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumShadeOptions
{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumFogMode
{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions
{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
cMtIsTransparent :: HG3DClass -> IO (Bool)
cMtIsTransparent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtIsTransparent'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetReceiveShadows :: HG3DClass -> Bool -> IO ()
cMtSetReceiveShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetReceiveShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetReceiveShadows :: HG3DClass -> IO (Bool)
cMtGetReceiveShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtGetReceiveShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetTransparencyCastsShadows :: HG3DClass -> Bool -> IO ()
cMtSetTransparencyCastsShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetTransparencyCastsShadows'_ a1' a2' >>= \res ->
return ()
{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetTransparencyCastsShadows :: HG3DClass -> IO (Bool)
cMtGetTransparencyCastsShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtGetTransparencyCastsShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtCreateTechnique :: HG3DClass -> IO (HG3DClass)
cMtCreateTechnique a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtCreateTechnique'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetTechnique :: HG3DClass -> Int -> IO (HG3DClass)
cMtGetTechnique a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cMtGetTechnique'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetTechnique2 :: HG3DClass -> String -> IO (HG3DClass)
cMtGetTechnique2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMtGetTechnique2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetNumTechniques :: HG3DClass -> IO (Int)
cMtGetNumTechniques a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtGetNumTechniques'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtRemoveTechnique :: HG3DClass -> Int -> IO ()
cMtRemoveTechnique a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cMtRemoveTechnique'_ a1' a2' >>= \res ->
return ()
{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtRemoveAllTechniques :: HG3DClass -> IO ()
cMtRemoveAllTechniques a1 =
withHG3DClass a1 $ \a1' ->
cMtRemoveAllTechniques'_ a1' >>= \res ->
return ()
{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetSupportedTechnique :: HG3DClass -> Int -> IO (HG3DClass)
cMtGetSupportedTechnique a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cMtGetSupportedTechnique'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetNumSupportedTechniques :: HG3DClass -> IO (Int)
cMtGetNumSupportedTechniques a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtGetNumSupportedTechniques'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetUnsupportedTechniquesExplanation :: HG3DClass -> IO (String)
cMtGetUnsupportedTechniquesExplanation a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cMtGetUnsupportedTechniquesExplanation'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetNumLodLevels :: HG3DClass -> Int -> IO (Int)
cMtGetNumLodLevels a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
cMtGetNumLodLevels'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetNumLodLevels2 :: HG3DClass -> String -> IO (Int)
cMtGetNumLodLevels2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
cMtGetNumLodLevels2'_ a1' a2' a3' >>= \res ->
peekIntConv a3'>>= \a3'' ->
return (a3'')
{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtClone :: HG3DClass -> String -> Bool -> String -> IO (SharedPtr)
cMtClone a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
withCString a4 $ \a4' ->
alloca $ \a5' ->
cMtClone'_ a1' a2' a3' a4' a5' >>= \res ->
peek a5'>>= \a5'' ->
return (a5'')
{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtCopyDetailsTo :: HG3DClass -> IO (SharedPtr)
cMtCopyDetailsTo a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtCopyDetailsTo'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtCompile :: HG3DClass -> Bool -> IO ()
cMtCompile a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtCompile'_ a1' a2' >>= \res ->
return ()
{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetPointSize :: HG3DClass -> Float -> IO ()
cMtSetPointSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cMtSetPointSize'_ a1' a2' >>= \res ->
return ()
{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetAmbient :: HG3DClass -> Float -> Float -> Float -> IO ()
cMtSetAmbient a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
cMtSetAmbient'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetAmbient2 :: HG3DClass -> ColourValue -> IO ()
cMtSetAmbient2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cMtSetAmbient2'_ a1' a2' >>= \res ->
return ()
{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cMtSetDiffuse a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
cMtSetDiffuse'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDiffuse2 :: HG3DClass -> ColourValue -> IO ()
cMtSetDiffuse2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cMtSetDiffuse2'_ a1' a2' >>= \res ->
return ()
{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cMtSetSpecular a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
cMtSetSpecular'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetSpecular2 :: HG3DClass -> ColourValue -> IO ()
cMtSetSpecular2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cMtSetSpecular2'_ a1' a2' >>= \res ->
return ()
{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetShininess :: HG3DClass -> Float -> IO ()
cMtSetShininess a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cMtSetShininess'_ a1' a2' >>= \res ->
return ()
{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO ()
cMtSetSelfIllumination a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
cMtSetSelfIllumination'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetSelfIllumination2 :: HG3DClass -> ColourValue -> IO ()
cMtSetSelfIllumination2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cMtSetSelfIllumination2'_ a1' a2' >>= \res ->
return ()
{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDepthCheckEnabled :: HG3DClass -> Bool -> IO ()
cMtSetDepthCheckEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetDepthCheckEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDepthWriteEnabled :: HG3DClass -> Bool -> IO ()
cMtSetDepthWriteEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetDepthWriteEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDepthFunction :: HG3DClass -> EnumCompareFunction -> IO ()
cMtSetDepthFunction a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cMtSetDepthFunction'_ a1' a2' >>= \res ->
return ()
{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetColourWriteEnabled :: HG3DClass -> Bool -> IO ()
cMtSetColourWriteEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetColourWriteEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetCullingMode :: HG3DClass -> EnumCullingMode -> IO ()
cMtSetCullingMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cMtSetCullingMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetManualCullingMode :: HG3DClass -> EnumManualCullingMode -> IO ()
cMtSetManualCullingMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cMtSetManualCullingMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetLightingEnabled :: HG3DClass -> Bool -> IO ()
cMtSetLightingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cMtSetLightingEnabled'_ a1' a2' >>= \res ->
return ()
{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetShadingMode :: HG3DClass -> EnumShadeOptions -> IO ()
cMtSetShadingMode a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cMtSetShadingMode'_ a1' a2' >>= \res ->
return ()
{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetFog :: HG3DClass -> Bool -> EnumFogMode -> ColourValue -> Float -> Float -> Float -> IO ()
cMtSetFog a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = cIntFromEnum a3} in
withColourValue a4 $ \a4' ->
let {a5' = realToFrac a5} in
let {a6' = realToFrac a6} in
let {a7' = realToFrac a7} in
cMtSetFog'_ a1' a2' a3' a4' a5' a6' a7' >>= \res ->
return ()
{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetDepthBias :: HG3DClass -> Float -> Float -> IO ()
cMtSetDepthBias a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
cMtSetDepthBias'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO ()
cMtSetTextureFiltering a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cMtSetTextureFiltering'_ a1' a2' >>= \res ->
return ()
{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtSetTextureAnisotropy :: HG3DClass -> Int -> IO ()
cMtSetTextureAnisotropy a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cMtSetTextureAnisotropy'_ a1' a2' >>= \res ->
return ()
{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtNotifyNeedsRecompile :: HG3DClass -> IO ()
cMtNotifyNeedsRecompile a1 =
withHG3DClass a1 $ \a1' ->
cMtNotifyNeedsRecompile'_ a1' >>= \res ->
return ()
{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtTouch :: HG3DClass -> IO ()
cMtTouch a1 =
withHG3DClass a1 $ \a1' ->
cMtTouch'_ a1' >>= \res ->
return ()
{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
cMtGetCompilationRequired :: HG3DClass -> IO (Bool)
cMtGetCompilationRequired a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cMtGetCompilationRequired'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_isTransparent_c"
cMtIsTransparent'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setReceiveShadows_c"
cMtSetReceiveShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getReceiveShadows_c"
cMtGetReceiveShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setTransparencyCastsShadows_c"
cMtSetTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getTransparencyCastsShadows_c"
cMtGetTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_createTechnique_c"
cMtCreateTechnique'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getTechnique_c"
cMtGetTechnique'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getTechnique2_c"
cMtGetTechnique2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getNumTechniques_c"
cMtGetNumTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_removeTechnique_c"
cMtRemoveTechnique'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_removeAllTechniques_c"
cMtRemoveAllTechniques'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getSupportedTechnique_c"
cMtGetSupportedTechnique'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getNumSupportedTechniques_c"
cMtGetNumSupportedTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getUnsupportedTechniquesExplanation_c"
cMtGetUnsupportedTechniquesExplanation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getNumLodLevels_c"
cMtGetNumLodLevels'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CUShort) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getNumLodLevels2_c"
cMtGetNumLodLevels2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CUShort) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_clone_c"
cMtClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_copyDetailsTo_c"
cMtCopyDetailsTo'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_compile_c"
cMtCompile'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setPointSize_c"
cMtSetPointSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setAmbient_c"
cMtSetAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setAmbient2_c"
cMtSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDiffuse_c"
cMtSetDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDiffuse2_c"
cMtSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSpecular_c"
cMtSetSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSpecular2_c"
cMtSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setShininess_c"
cMtSetShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSelfIllumination_c"
cMtSetSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSelfIllumination2_c"
cMtSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthCheckEnabled_c"
cMtSetDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthWriteEnabled_c"
cMtSetDepthWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthFunction_c"
cMtSetDepthFunction'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setColourWriteEnabled_c"
cMtSetColourWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setCullingMode_c"
cMtSetCullingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setManualCullingMode_c"
cMtSetManualCullingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setLightingEnabled_c"
cMtSetLightingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setShadingMode_c"
cMtSetShadingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setFog_c"
cMtSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourValuePtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthBias_c"
cMtSetDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setTextureFiltering_c"
cMtSetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setTextureAnisotropy_c"
cMtSetTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt__notifyNeedsRecompile_c"
cMtNotifyNeedsRecompile'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_touch_c"
cMtTouch'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_getCompilationRequired_c"
cMtGetCompilationRequired'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))