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HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassManualObject.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- Copyright 2011 Dr. Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- ClassManualObject.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreManualObject.h"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.ClassManualObject where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.EnumOperationType
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.TypeVector3
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.TypeVector2
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.TypeVector4
{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.TypeColourValue
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}


cMnoClear :: HG3DClass -> IO ()
cMnoClear a1 =
  withHG3DClass a1 $ \a1' -> 
  cMnoClear'_ a1' >>= \res ->
  return ()
{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoEstimateVertexCount :: HG3DClass -> Int -> IO ()
cMnoEstimateVertexCount a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cMnoEstimateVertexCount'_ a1' a2' >>= \res ->
  return ()
{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoEstimateIndexCount :: HG3DClass -> Int -> IO ()
cMnoEstimateIndexCount a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cMnoEstimateIndexCount'_ a1' a2' >>= \res ->
  return ()
{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoBegin :: HG3DClass -> String -> EnumOperationType -> String -> IO ()
cMnoBegin a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = cIntFromEnum a3} in 
  withCString a4 $ \a4' -> 
  cMnoBegin'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoSetDynamic :: HG3DClass -> Bool -> IO ()
cMnoSetDynamic a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cMnoSetDynamic'_ a1' a2' >>= \res ->
  return ()
{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetDynamic :: HG3DClass -> IO (Bool)
cMnoGetDynamic a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetDynamic'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoBeginUpdate :: HG3DClass -> Int -> IO ()
cMnoBeginUpdate a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cMnoBeginUpdate'_ a1' a2' >>= \res ->
  return ()
{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoPosition :: HG3DClass -> Vector3 -> IO ()
cMnoPosition a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector3 a2 $ \a2' -> 
  cMnoPosition'_ a1' a2' >>= \res ->
  return ()
{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoPosition2 :: HG3DClass -> Float -> Float -> Float -> IO ()
cMnoPosition2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  cMnoPosition2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoNormal :: HG3DClass -> Vector3 -> IO ()
cMnoNormal a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector3 a2 $ \a2' -> 
  cMnoNormal'_ a1' a2' >>= \res ->
  return ()
{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoNormal2 :: HG3DClass -> Float -> Float -> Float -> IO ()
cMnoNormal2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  cMnoNormal2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTangent :: HG3DClass -> Vector3 -> IO ()
cMnoTangent a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector3 a2 $ \a2' -> 
  cMnoTangent'_ a1' a2' >>= \res ->
  return ()
{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTangent2 :: HG3DClass -> Float -> Float -> Float -> IO ()
cMnoTangent2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  cMnoTangent2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord :: HG3DClass -> Float -> IO ()
cMnoTextureCoord a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  cMnoTextureCoord'_ a1' a2' >>= \res ->
  return ()
{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord2 :: HG3DClass -> Float -> Float -> IO ()
cMnoTextureCoord2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  cMnoTextureCoord2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord3 :: HG3DClass -> Float -> Float -> Float -> IO ()
cMnoTextureCoord3 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  cMnoTextureCoord3'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord4 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cMnoTextureCoord4 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  cMnoTextureCoord4'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord5 :: HG3DClass -> Vector2 -> IO ()
cMnoTextureCoord5 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector2 a2 $ \a2' -> 
  cMnoTextureCoord5'_ a1' a2' >>= \res ->
  return ()
{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord6 :: HG3DClass -> Vector3 -> IO ()
cMnoTextureCoord6 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector3 a2 $ \a2' -> 
  cMnoTextureCoord6'_ a1' a2' >>= \res ->
  return ()
{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTextureCoord7 :: HG3DClass -> Vector4 -> IO ()
cMnoTextureCoord7 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVector4 a2 $ \a2' -> 
  cMnoTextureCoord7'_ a1' a2' >>= \res ->
  return ()
{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoColour :: HG3DClass -> ColourValue -> IO ()
cMnoColour a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColourValue a2 $ \a2' -> 
  cMnoColour'_ a1' a2' >>= \res ->
  return ()
{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoColour2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cMnoColour2 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  cMnoColour2'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoIndex :: HG3DClass -> Int -> IO ()
cMnoIndex a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  cMnoIndex'_ a1' a2' >>= \res ->
  return ()
{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoTriangle :: HG3DClass -> Int -> Int -> Int -> IO ()
cMnoTriangle a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  cMnoTriangle'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoQuad :: HG3DClass -> Int -> Int -> Int -> Int -> IO ()
cMnoQuad a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = fromIntegral a5} in 
  cMnoQuad'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoEnd :: HG3DClass -> IO (HG3DClass)
cMnoEnd a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoEnd'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoSetMaterialName :: HG3DClass -> Int -> String -> String -> IO ()
cMnoSetMaterialName a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  cMnoSetMaterialName'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoConvertToMesh :: HG3DClass -> String -> String -> IO (SharedPtr)
cMnoConvertToMesh a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  cMnoConvertToMesh'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoSetUseIdentityProjection :: HG3DClass -> Bool -> IO ()
cMnoSetUseIdentityProjection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cMnoSetUseIdentityProjection'_ a1' a2' >>= \res ->
  return ()
{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetUseIdentityProjection :: HG3DClass -> IO (Bool)
cMnoGetUseIdentityProjection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetUseIdentityProjection'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoSetUseIdentityView :: HG3DClass -> Bool -> IO ()
cMnoSetUseIdentityView a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cMnoSetUseIdentityView'_ a1' a2' >>= \res ->
  return ()
{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetUseIdentityView :: HG3DClass -> IO (Bool)
cMnoGetUseIdentityView a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetUseIdentityView'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetSection :: HG3DClass -> Int -> IO (HG3DClass)
cMnoGetSection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  cMnoGetSection'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetNumSections :: HG3DClass -> IO (Int)
cMnoGetNumSections a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetNumSections'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoSetKeepDeclarationOrder :: HG3DClass -> Bool -> IO ()
cMnoSetKeepDeclarationOrder a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cMnoSetKeepDeclarationOrder'_ a1' a2' >>= \res ->
  return ()
{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetKeepDeclarationOrder :: HG3DClass -> IO (Bool)
cMnoGetKeepDeclarationOrder a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetKeepDeclarationOrder'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetMovableType :: HG3DClass -> IO (String)
cMnoGetMovableType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cMnoGetMovableType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoGetBoundingRadius :: HG3DClass -> IO (Float)
cMnoGetBoundingRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoGetBoundingRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;
cMnoHasEdgeList :: HG3DClass -> IO (Bool)
cMnoHasEdgeList a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cMnoHasEdgeList'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
;

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_clear_c"
  cMnoClear'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateVertexCount_c"
  cMnoEstimateVertexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateIndexCount_c"
  cMnoEstimateIndexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_begin_c"
  cMnoBegin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setDynamic_c"
  cMnoSetDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getDynamic_c"
  cMnoGetDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_beginUpdate_c"
  cMnoBeginUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position_c"
  cMnoPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position2_c"
  cMnoPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal_c"
  cMnoNormal'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal2_c"
  cMnoNormal2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent_c"
  cMnoTangent'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent2_c"
  cMnoTangent2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord_c"
  cMnoTextureCoord'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord2_c"
  cMnoTextureCoord2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord3_c"
  cMnoTextureCoord3'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord4_c"
  cMnoTextureCoord4'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord5_c"
  cMnoTextureCoord5'_ :: ((HG3DClassPtr) -> ((Vector2Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord6_c"
  cMnoTextureCoord6'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord7_c"
  cMnoTextureCoord7'_ :: ((HG3DClassPtr) -> ((Vector4Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour_c"
  cMnoColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour2_c"
  cMnoColour2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_index_c"
  cMnoIndex'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_triangle_c"
  cMnoTriangle'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_quad_c"
  cMnoQuad'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (CUInt -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_end_c"
  cMnoEnd'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setMaterialName_c"
  cMnoSetMaterialName'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_convertToMesh_c"
  cMnoConvertToMesh'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityProjection_c"
  cMnoSetUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityProjection_c"
  cMnoGetUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityView_c"
  cMnoSetUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityView_c"
  cMnoGetUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getSection_c"
  cMnoGetSection'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getNumSections_c"
  cMnoGetNumSections'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setKeepDeclarationOrder_c"
  cMnoSetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getKeepDeclarationOrder_c"
  cMnoGetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getMovableType_c"
  cMnoGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getBoundingRadius_c"
  cMnoGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_hasEdgeList_c"
  cMnoHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))