packages feed

HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassEntity.hs

-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 
-- Copyright 2011 Dr. Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- ClassEntity.chs
-- 
-- 
-- 
-- 
-- File for type, method, enum or function stubs  
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreEntity.h"
-- 
-- each stub combines the following files: 
--     a C++ implementation file, transforming cpp calls into C-functions
--     a C-header file, making this C-functions available for the C2HS parser
--     a chs file, give instructions to the C2HS parser.
-- 
-- 

module HGamer3D.Bindings.Ogre.ClassEntity where

import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad         (liftM, liftM2)

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
import HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}


cEGetMesh :: HG3DClass -> IO (SharedPtr)
cEGetMesh a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetMesh'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSubEntity :: HG3DClass -> Int -> IO (HG3DClass)
cEGetSubEntity a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  cEGetSubEntity'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSubEntity2 :: HG3DClass -> String -> IO (HG3DClass)
cEGetSubEntity2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cEGetSubEntity2'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetNumSubEntities :: HG3DClass -> IO (Int)
cEGetNumSubEntities a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetNumSubEntities'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEClone :: HG3DClass -> String -> IO (HG3DClass)
cEClone a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cEClone'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cESetMaterialName :: HG3DClass -> String -> String -> IO ()
cESetMaterialName a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  cESetMaterialName'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cESetMaterial :: HG3DClass -> SharedPtr -> IO ()
cESetMaterial a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withSharedPtr a2 $ \a2' -> 
  cESetMaterial'_ a1' a2' >>= \res ->
  return ()
{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cENotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO ()
cENotifyCurrentCamera a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cENotifyCurrentCamera'_ a1' a2' >>= \res ->
  return ()
{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetMovableType :: HG3DClass -> IO (String)
cEGetMovableType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  cEGetMovableType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetAnimationState :: HG3DClass -> String -> IO (HG3DClass)
cEGetAnimationState a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cEGetAnimationState'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cESetDisplaySkeleton :: HG3DClass -> Bool -> IO ()
cESetDisplaySkeleton a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cESetDisplaySkeleton'_ a1' a2' >>= \res ->
  return ()
{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetDisplaySkeleton :: HG3DClass -> IO (Bool)
cEGetDisplaySkeleton a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetDisplaySkeleton'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetManualLodLevel :: HG3DClass -> Int -> IO (HG3DClass)
cEGetManualLodLevel a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  cEGetManualLodLevel'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetNumManualLodLevels :: HG3DClass -> IO (Int)
cEGetNumManualLodLevels a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetNumManualLodLevels'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cESetPolygonModeOverrideable :: HG3DClass -> Bool -> IO ()
cESetPolygonModeOverrideable a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cESetPolygonModeOverrideable'_ a1' a2' >>= \res ->
  return ()
{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEDetachObjectFromBone :: HG3DClass -> String -> IO (HG3DClass)
cEDetachObjectFromBone a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  cEDetachObjectFromBone'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEDetachObjectFromBone2 :: HG3DClass -> HG3DClass -> IO ()
cEDetachObjectFromBone2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cEDetachObjectFromBone2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEDetachAllObjectsFromBone :: HG3DClass -> IO ()
cEDetachAllObjectsFromBone a1 =
  withHG3DClass a1 $ \a1' -> 
  cEDetachAllObjectsFromBone'_ a1' >>= \res ->
  return ()
{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetBoundingRadius :: HG3DClass -> IO (Float)
cEGetBoundingRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetBoundingRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEHasEdgeList :: HG3DClass -> IO (Bool)
cEHasEdgeList a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEHasEdgeList'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetNumBoneMatrices :: HG3DClass -> IO (Int)
cEGetNumBoneMatrices a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetNumBoneMatrices'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEHasSkeleton :: HG3DClass -> IO (Bool)
cEHasSkeleton a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEHasSkeleton'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSkeleton :: HG3DClass -> IO (HG3DClass)
cEGetSkeleton a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetSkeleton'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEIsHardwareAnimationEnabled :: HG3DClass -> IO (Bool)
cEIsHardwareAnimationEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEIsHardwareAnimationEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cENotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO ()
cENotifyAttached a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  cENotifyAttached'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSoftwareAnimationRequests :: HG3DClass -> IO (Int)
cEGetSoftwareAnimationRequests a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetSoftwareAnimationRequests'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSoftwareAnimationNormalsRequests :: HG3DClass -> IO (Int)
cEGetSoftwareAnimationNormalsRequests a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetSoftwareAnimationNormalsRequests'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEAddSoftwareAnimationRequest :: HG3DClass -> Bool -> IO ()
cEAddSoftwareAnimationRequest a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cEAddSoftwareAnimationRequest'_ a1' a2' >>= \res ->
  return ()
{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cERemoveSoftwareAnimationRequest :: HG3DClass -> Bool -> IO ()
cERemoveSoftwareAnimationRequest a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cERemoveSoftwareAnimationRequest'_ a1' a2' >>= \res ->
  return ()
{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEShareSkeletonInstanceWith :: HG3DClass -> HG3DClass -> IO ()
cEShareSkeletonInstanceWith a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  cEShareSkeletonInstanceWith'_ a1' a2' >>= \res ->
  return ()
{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEHasVertexAnimation :: HG3DClass -> IO (Bool)
cEHasVertexAnimation a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEHasVertexAnimation'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEStopSharingSkeletonInstance :: HG3DClass -> IO ()
cEStopSharingSkeletonInstance a1 =
  withHG3DClass a1 $ \a1' -> 
  cEStopSharingSkeletonInstance'_ a1' >>= \res ->
  return ()
{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cERefreshAvailableAnimationState :: HG3DClass -> IO ()
cERefreshAvailableAnimationState a1 =
  withHG3DClass a1 $ \a1' -> 
  cERefreshAvailableAnimationState'_ a1' >>= \res ->
  return ()
{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEUpdateAnimation :: HG3DClass -> IO ()
cEUpdateAnimation a1 =
  withHG3DClass a1 $ \a1' -> 
  cEUpdateAnimation'_ a1' >>= \res ->
  return ()
{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEIsAnimated :: HG3DClass -> IO (Bool)
cEIsAnimated a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEIsAnimated'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEIsSkeletonAnimated :: HG3DClass -> IO (Bool)
cEIsSkeletonAnimated a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEIsSkeletonAnimated'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSkelAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass)
cEGetSkelAnimTempBufferInfo a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetSkelAnimTempBufferInfo'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetVertexAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass)
cEGetVertexAnimTempBufferInfo a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetVertexAnimTempBufferInfo'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetTypeFlags :: HG3DClass -> IO (Int)
cEGetTypeFlags a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetTypeFlags'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEChooseVertexDataForBinding :: HG3DClass -> Bool -> IO (EnumVertexDataBindChoice)
cEChooseVertexDataForBinding a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  alloca $ \a3' -> 
  cEChooseVertexDataForBinding'_ a1' a2' a3' >>= \res ->
  peekEnumUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetBuffersMarkedForAnimation :: HG3DClass -> IO (Bool)
cEGetBuffersMarkedForAnimation a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetBuffersMarkedForAnimation'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEMarkBuffersUsedForAnimation :: HG3DClass -> IO ()
cEMarkBuffersUsedForAnimation a1 =
  withHG3DClass a1 $ \a1' -> 
  cEMarkBuffersUsedForAnimation'_ a1' >>= \res ->
  return ()
{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEIsInitialised :: HG3DClass -> IO (Bool)
cEIsInitialised a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEIsInitialised'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEInitialise :: HG3DClass -> Bool -> IO ()
cEInitialise a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cEInitialise'_ a1' a2' >>= \res ->
  return ()
{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEDeinitialise :: HG3DClass -> IO ()
cEDeinitialise a1 =
  withHG3DClass a1 $ \a1' -> 
  cEDeinitialise'_ a1' >>= \res ->
  return ()
{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetMeshLodFactorTransformed :: HG3DClass -> IO (Float)
cEGetMeshLodFactorTransformed a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetMeshLodFactorTransformed'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cESetSkipAnimationStateUpdate :: HG3DClass -> Bool -> IO ()
cESetSkipAnimationStateUpdate a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  cESetSkipAnimationStateUpdate'_ a1' a2' >>= \res ->
  return ()
{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;
cEGetSkipAnimationStateUpdate :: HG3DClass -> IO (Bool)
cEGetSkipAnimationStateUpdate a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  cEGetSkipAnimationStateUpdate'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}
;

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMesh_c"
  cEGetMesh'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity_c"
  cEGetSubEntity'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity2_c"
  cEGetSubEntity2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumSubEntities_c"
  cEGetNumSubEntities'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_clone_c"
  cEClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setMaterialName_c"
  cESetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setMaterial_c"
  cESetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyCurrentCamera_c"
  cENotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMovableType_c"
  cEGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getAnimationState_c"
  cEGetAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setDisplaySkeleton_c"
  cESetDisplaySkeleton'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getDisplaySkeleton_c"
  cEGetDisplaySkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getManualLodLevel_c"
  cEGetManualLodLevel'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumManualLodLevels_c"
  cEGetNumManualLodLevels'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setPolygonModeOverrideable_c"
  cESetPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone_c"
  cEDetachObjectFromBone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone2_c"
  cEDetachObjectFromBone2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachAllObjectsFromBone_c"
  cEDetachAllObjectsFromBone'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getBoundingRadius_c"
  cEGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasEdgeList_c"
  cEHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getNumBoneMatrices_c"
  cEGetNumBoneMatrices'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasSkeleton_c"
  cEHasSkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkeleton_c"
  cEGetSkeleton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isHardwareAnimationEnabled_c"
  cEIsHardwareAnimationEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyAttached_c"
  cENotifyAttached'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationRequests_c"
  cEGetSoftwareAnimationRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationNormalsRequests_c"
  cEGetSoftwareAnimationNormalsRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_addSoftwareAnimationRequest_c"
  cEAddSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_removeSoftwareAnimationRequest_c"
  cERemoveSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_shareSkeletonInstanceWith_c"
  cEShareSkeletonInstanceWith'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasVertexAnimation_c"
  cEHasVertexAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_stopSharingSkeletonInstance_c"
  cEStopSharingSkeletonInstance'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_refreshAvailableAnimationState_c"
  cERefreshAvailableAnimationState'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__updateAnimation_c"
  cEUpdateAnimation'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isAnimated_c"
  cEIsAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isSkeletonAnimated_c"
  cEIsSkeletonAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getSkelAnimTempBufferInfo_c"
  cEGetSkelAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getVertexAnimTempBufferInfo_c"
  cEGetVertexAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getTypeFlags_c"
  cEGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_chooseVertexDataForBinding_c"
  cEChooseVertexDataForBinding'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getBuffersMarkedForAnimation_c"
  cEGetBuffersMarkedForAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__markBuffersUsedForAnimation_c"
  cEMarkBuffersUsedForAnimation'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isInitialised_c"
  cEIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__initialise_c"
  cEInitialise'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__deinitialise_c"
  cEDeinitialise'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getMeshLodFactorTransformed_c"
  cEGetMeshLodFactorTransformed'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setSkipAnimationStateUpdate_c"
  cESetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkipAnimationStateUpdate_c"
  cEGetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))