HGamer3D-Ogre-Binding-0.1.3: HGamer3D/Bindings/Ogre/ClassCompositionPass.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassCompositionPass.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreCompositionPass.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassCompositionPass where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.ColourValue
import HGamer3D.Data.Radian
import HGamer3D.Data.Degree
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.EnumPassType
{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.TypeSharedPtr
{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.TypeColourValue
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.EnumCompareFunction
{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
import HGamer3D.Bindings.Ogre.EnumStencilOperation
{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
cCopSetType :: HG3DClass -> EnumPassType -> IO ()
cCopSetType a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cCopSetType'_ a1' a2' >>= \res ->
return ()
{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetType :: HG3DClass -> IO (EnumPassType)
cCopGetType a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetType'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetIdentifier :: HG3DClass -> Int -> IO ()
cCopSetIdentifier a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cCopSetIdentifier'_ a1' a2' >>= \res ->
return ()
{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetIdentifier :: HG3DClass -> IO (Int)
cCopGetIdentifier a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetIdentifier'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetMaterial :: HG3DClass -> SharedPtr -> IO ()
cCopSetMaterial a1 a2 =
withHG3DClass a1 $ \a1' ->
withSharedPtr a2 $ \a2' ->
cCopSetMaterial'_ a1' a2' >>= \res ->
return ()
{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetMaterialName :: HG3DClass -> String -> IO ()
cCopSetMaterialName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cCopSetMaterialName'_ a1' a2' >>= \res ->
return ()
{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetMaterial :: HG3DClass -> IO (SharedPtr)
cCopGetMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetMaterial'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetMaterialScheme :: HG3DClass -> String -> IO ()
cCopSetMaterialScheme a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cCopSetMaterialScheme'_ a1' a2' >>= \res ->
return ()
{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetMaterialScheme :: HG3DClass -> IO (String)
cCopGetMaterialScheme a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cCopGetMaterialScheme'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetClearBuffers :: HG3DClass -> Int -> IO ()
cCopSetClearBuffers a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cCopSetClearBuffers'_ a1' a2' >>= \res ->
return ()
{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetClearBuffers :: HG3DClass -> IO (Int)
cCopGetClearBuffers a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetClearBuffers'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetClearColour :: HG3DClass -> ColourValue -> IO ()
cCopSetClearColour a1 a2 =
withHG3DClass a1 $ \a1' ->
withColourValue a2 $ \a2' ->
cCopSetClearColour'_ a1' a2' >>= \res ->
return ()
{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetClearColour :: HG3DClass -> IO (ColourValue)
cCopGetClearColour a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetClearColour'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetClearDepth :: HG3DClass -> Float -> IO ()
cCopSetClearDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
cCopSetClearDepth'_ a1' a2' >>= \res ->
return ()
{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetClearDepth :: HG3DClass -> IO (Float)
cCopGetClearDepth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetClearDepth'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetClearStencil :: HG3DClass -> Int -> IO ()
cCopSetClearStencil a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cCopSetClearStencil'_ a1' a2' >>= \res ->
return ()
{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetClearStencil :: HG3DClass -> IO (Int)
cCopGetClearStencil a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetClearStencil'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilCheck :: HG3DClass -> Bool -> IO ()
cCopSetStencilCheck a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cCopSetStencilCheck'_ a1' a2' >>= \res ->
return ()
{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilCheck :: HG3DClass -> IO (Bool)
cCopGetStencilCheck a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilCheck'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilFunc :: HG3DClass -> EnumCompareFunction -> IO ()
cCopSetStencilFunc a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cCopSetStencilFunc'_ a1' a2' >>= \res ->
return ()
{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilFunc :: HG3DClass -> IO (EnumCompareFunction)
cCopGetStencilFunc a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilFunc'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilRefValue :: HG3DClass -> Int -> IO ()
cCopSetStencilRefValue a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cCopSetStencilRefValue'_ a1' a2' >>= \res ->
return ()
{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilRefValue :: HG3DClass -> IO (Int)
cCopGetStencilRefValue a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilRefValue'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilMask :: HG3DClass -> Int -> IO ()
cCopSetStencilMask a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
cCopSetStencilMask'_ a1' a2' >>= \res ->
return ()
{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilMask :: HG3DClass -> IO (Int)
cCopGetStencilMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilMask'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilFailOp :: HG3DClass -> EnumStencilOperation -> IO ()
cCopSetStencilFailOp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cCopSetStencilFailOp'_ a1' a2' >>= \res ->
return ()
{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilFailOp :: HG3DClass -> IO (EnumStencilOperation)
cCopGetStencilFailOp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilFailOp'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilDepthFailOp :: HG3DClass -> EnumStencilOperation -> IO ()
cCopSetStencilDepthFailOp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cCopSetStencilDepthFailOp'_ a1' a2' >>= \res ->
return ()
{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilDepthFailOp :: HG3DClass -> IO (EnumStencilOperation)
cCopGetStencilDepthFailOp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilDepthFailOp'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilPassOp :: HG3DClass -> EnumStencilOperation -> IO ()
cCopSetStencilPassOp a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = cIntFromEnum a2} in
cCopSetStencilPassOp'_ a1' a2' >>= \res ->
return ()
{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilPassOp :: HG3DClass -> IO (EnumStencilOperation)
cCopGetStencilPassOp a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilPassOp'_ a1' a2' >>= \res ->
peekEnumUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetStencilTwoSidedOperation :: HG3DClass -> Bool -> IO ()
cCopSetStencilTwoSidedOperation a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cCopSetStencilTwoSidedOperation'_ a1' a2' >>= \res ->
return ()
{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetStencilTwoSidedOperation :: HG3DClass -> IO (Bool)
cCopGetStencilTwoSidedOperation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetStencilTwoSidedOperation'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetInput :: HG3DClass -> Int -> String -> Int -> IO ()
cCopSetInput a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
withCString a3 $ \a3' ->
let {a4' = fromIntegral a4} in
cCopSetInput'_ a1' a2' a3' a4' >>= \res ->
return ()
{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetNumInputs :: HG3DClass -> IO (Int)
cCopGetNumInputs a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetNumInputs'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopClearAllInputs :: HG3DClass -> IO ()
cCopClearAllInputs a1 =
withHG3DClass a1 $ \a1' ->
cCopClearAllInputs'_ a1' >>= \res ->
return ()
{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetParent :: HG3DClass -> IO (HG3DClass)
cCopGetParent a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetParent'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopIsSupported :: HG3DClass -> IO (Bool)
cCopIsSupported a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopIsSupported'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetQuadCorners :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
cCopSetQuadCorners a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
cCopSetQuadCorners'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetQuadFarCorners :: HG3DClass -> Bool -> Bool -> IO ()
cCopSetQuadFarCorners a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromBool a3} in
cCopSetQuadFarCorners'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetQuadFarCorners :: HG3DClass -> IO (Bool)
cCopGetQuadFarCorners a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetQuadFarCorners'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetQuadFarCornersViewSpace :: HG3DClass -> IO (Bool)
cCopGetQuadFarCornersViewSpace a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
cCopGetQuadFarCornersViewSpace'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopSetCustomType :: HG3DClass -> String -> IO ()
cCopSetCustomType a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
cCopSetCustomType'_ a1' a2' >>= \res ->
return ()
{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
cCopGetCustomType :: HG3DClass -> IO (String)
cCopGetCustomType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
cCopGetCustomType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setType_c"
cCopSetType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getType_c"
cCopGetType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setIdentifier_c"
cCopSetIdentifier'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getIdentifier_c"
cCopGetIdentifier'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterial_c"
cCopSetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialName_c"
cCopSetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getMaterial_c"
cCopGetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialScheme_c"
cCopSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getMaterialScheme_c"
cCopGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearBuffers_c"
cCopSetClearBuffers'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearBuffers_c"
cCopGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearColour_c"
cCopSetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearColour_c"
cCopGetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearDepth_c"
cCopSetClearDepth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearDepth_c"
cCopGetClearDepth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearStencil_c"
cCopSetClearStencil'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearStencil_c"
cCopGetClearStencil'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilCheck_c"
cCopSetStencilCheck'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilCheck_c"
cCopGetStencilCheck'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFunc_c"
cCopSetStencilFunc'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFunc_c"
cCopGetStencilFunc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilRefValue_c"
cCopSetStencilRefValue'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilRefValue_c"
cCopGetStencilRefValue'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilMask_c"
cCopSetStencilMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilMask_c"
cCopGetStencilMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFailOp_c"
cCopSetStencilFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFailOp_c"
cCopGetStencilFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilDepthFailOp_c"
cCopSetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilDepthFailOp_c"
cCopGetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilPassOp_c"
cCopSetStencilPassOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilPassOp_c"
cCopGetStencilPassOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilTwoSidedOperation_c"
cCopSetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilTwoSidedOperation_c"
cCopGetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setInput_c"
cCopSetInput'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getNumInputs_c"
cCopGetNumInputs'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_clearAllInputs_c"
cCopClearAllInputs'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getParent_c"
cCopGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop__isSupported_c"
cCopIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadCorners_c"
cCopSetQuadCorners'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadFarCorners_c"
cCopSetQuadFarCorners'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCorners_c"
cCopGetQuadFarCorners'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCornersViewSpace_c"
cCopGetQuadFarCornersViewSpace'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setCustomType_c"
cCopSetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getCustomType_c"
cCopGetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))