// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// Copyright 2011 Dr. Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumLayerBlendSource.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBlendMode.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
// enum from ..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBlendMode.h line:112
enum EnumLayerBlendSource
{
/// the colour as built up from previous stages
LBS_CURRENT,
/// the colour derived from the texture assigned to this layer
LBS_TEXTURE,
/// the interpolated diffuse colour from the vertices
LBS_DIFFUSE,
/// the interpolated specular colour from the vertices
LBS_SPECULAR,
/// a colour supplied manually as a separate argument
LBS_MANUAL
};