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HGamer3D-Ogre-Binding-0.1.0: include/EnumGpuConstantType.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// Copyright 2011 Dr. Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 
// EnumGpuConstantType.h
// 
// 
// 
// 
// File for type, method, enum or function stubs  
// in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreGpuProgramParams.h"
// 
// each stub combines the following files: 
//     a C++ implementation file, transforming cpp calls into C-functions
//     a C-header file, making this C-functions available for the C2HS parser
//     a chs file, give instructions to the C2HS parser.
// 
// 

#include "wchar.h"



//  enum from ..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreGpuProgramParams.h line:52
	enum EnumGpuConstantType
	{
		GCT_FLOAT1 = 1,
		GCT_FLOAT2 = 2,
		GCT_FLOAT3 = 3,
		GCT_FLOAT4 = 4,
		GCT_SAMPLER1D = 5,
		GCT_SAMPLER2D = 6,
		GCT_SAMPLER3D = 7,
		GCT_SAMPLERCUBE = 8,
		GCT_SAMPLER1DSHADOW = 9,
		GCT_SAMPLER2DSHADOW = 10,
		GCT_MATRIX_2X2 = 11,
		GCT_MATRIX_2X3 = 12,
		GCT_MATRIX_2X4 = 13,
		GCT_MATRIX_3X2 = 14,
		GCT_MATRIX_3X3 = 15,
		GCT_MATRIX_3X4 = 16,
		GCT_MATRIX_4X2 = 17,
		GCT_MATRIX_4X3 = 18,
		GCT_MATRIX_4X4 = 19,
		GCT_INT1 = 20,
		GCT_INT2 = 21,
		GCT_INT3 = 22,
		GCT_INT4 = 23,
		GCT_UNKNOWN = 99
	};