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HGamer3D-Ogre-Binding-0.1.0: include/EnumBillboardType.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// Copyright 2011 Dr. Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 
// EnumBillboardType.h
// 
// 
// 
// 
// File for type, method, enum or function stubs  
// in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBillboardSet.h"
// 
// each stub combines the following files: 
//     a C++ implementation file, transforming cpp calls into C-functions
//     a C-header file, making this C-functions available for the C2HS parser
//     a chs file, give instructions to the C2HS parser.
// 
// 

#include "wchar.h"



//  enum from ..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBillboardSet.h line:74
    enum EnumBillboardType
    {
        /// Standard point billboard (default), always faces the camera completely and is always upright
        BBT_POINT,
        /// Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera
        BBT_ORIENTED_COMMON,
        /// Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera
        BBT_ORIENTED_SELF,
        /// Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
        BBT_PERPENDICULAR_COMMON,
        /// Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor
        BBT_PERPENDICULAR_SELF
    };