HGamer3D-Ogre-Binding-0.1.0: HGamer3D/Bindings/Ogre/TypeVector2.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeVector2.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- TypeVector2.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "<parsedfile>"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.TypeVector2 where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import Data.Bits
import HGamer3D.Data.Vector2
instance Storable Vector2 where
alignment _ = alignment (undefined :: CDouble)
sizeOf _ = 8
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeVector2.chs" #-}
peek p = do
x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
let v = Vector2 (realToFrac x) (realToFrac y)
return v
poke p (Vector2 x y) = do
(\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x)
(\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y)
type Vector2Ptr = Ptr (Vector2)
{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\TypeVector2.chs" #-}
withVector2 :: Vector2 -> (Vector2Ptr -> IO b) -> IO b
withVector2 = with