HGamer3D-Ogre-Binding-0.1.0: HGamer3D/Bindings/Ogre/EnumRenderQueueGroupID.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\EnumRenderQueueGroupID.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- EnumRenderQueueGroupID.h
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreRenderQueue.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.EnumRenderQueueGroupID where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
{- enum from ..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreRenderQueue.h line:53 -}
data EnumRenderQueueGroupID = RenderQueueBackground
| RenderQueueSkiesEarly
| RenderQueue1
| RenderQueue2
| RenderQueueWorldGeometry1
| RenderQueue3
| RenderQueue4
| RenderQueueMain
| RenderQueue6
| RenderQueue7
| RenderQueueWorldGeometry2
| RenderQueue8
| RenderQueue9
| RenderQueueSkiesLate
| RenderQueueOverlay
| RenderQueueMax
deriving (Eq)
instance Enum EnumRenderQueueGroupID where
fromEnum RenderQueueBackground = 0
fromEnum RenderQueueSkiesEarly = 5
fromEnum RenderQueue1 = 10
fromEnum RenderQueue2 = 20
fromEnum RenderQueueWorldGeometry1 = 25
fromEnum RenderQueue3 = 30
fromEnum RenderQueue4 = 40
fromEnum RenderQueueMain = 50
fromEnum RenderQueue6 = 60
fromEnum RenderQueue7 = 70
fromEnum RenderQueueWorldGeometry2 = 75
fromEnum RenderQueue8 = 80
fromEnum RenderQueue9 = 90
fromEnum RenderQueueSkiesLate = 95
fromEnum RenderQueueOverlay = 100
fromEnum RenderQueueMax = 105
toEnum 0 = RenderQueueBackground
toEnum 5 = RenderQueueSkiesEarly
toEnum 10 = RenderQueue1
toEnum 20 = RenderQueue2
toEnum 25 = RenderQueueWorldGeometry1
toEnum 30 = RenderQueue3
toEnum 40 = RenderQueue4
toEnum 50 = RenderQueueMain
toEnum 60 = RenderQueue6
toEnum 70 = RenderQueue7
toEnum 75 = RenderQueueWorldGeometry2
toEnum 80 = RenderQueue8
toEnum 90 = RenderQueue9
toEnum 95 = RenderQueueSkiesLate
toEnum 100 = RenderQueueOverlay
toEnum 105 = RenderQueueMax
toEnum unmatched = error ("EnumRenderQueueGroupID.toEnum: Cannot match " ++ show unmatched)