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HGamer3D-OIS-Binding-0.1.0: include/ClassInputManager.h

// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
// 
// Copyright 2011 Dr. Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 
// ClassInputManager.h
// 
// 
// 
// 
// File for type, method, enum or function stubs  
// in: "..\OgreSDK_vc10_v1-7-3\include\OIS\OISInputManager.h"
// 
// each stub combines the following files: 
//     a C++ implementation file, transforming cpp calls into C-functions
//     a C-header file, making this C-functions available for the C2HS parser
//     a chs file, give instructions to the C2HS parser.
// 
// 

#include "wchar.h"
#include "ClassPtr.h"
#include "Utils.h"
#include "EnumType.h"


// original function: const std::string & getVersionName();
void cOISIm_getVersionName_c(struct hg3dclass_struct *classptr_c, char * result_c);
// original function: const std::string& inputSystemName();
void cOISIm_inputSystemName_c(struct hg3dclass_struct *classptr_c, char * result_c);
// original function: int getNumberOfDevices(Type iType);
void cOISIm_getNumberOfDevices_c(struct hg3dclass_struct *classptr_c, enum EnumType iType_c, int * result_c);
// original function: Object* createInputObject(Type iType, bool bufferMode, const std::string & vendor);
void cOISIm_createInputObject_c(struct hg3dclass_struct *classptr_c, enum EnumType iType_c, int bufferMode_c, char * vendor_c, struct hg3dclass_struct * result_c);
// original function: void destroyInputObject(Object* obj);
void cOISIm_destroyInputObject_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * obj_c);
// original function: void addFactoryCreator(FactoryCreator* factory);
void cOISIm_addFactoryCreator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * factory_c);
// original function: void removeFactoryCreator(FactoryCreator* factory);
void cOISIm_removeFactoryCreator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * factory_c);