-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2013 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- InputSystem.hs
-- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API.
module HGamer3D.InputSystem
(
-- * Types
module HGamer3D.Bindings.SFML.EnumJoystickAxis,
module HGamer3D.Bindings.SFML.EnumKey,
module HGamer3D.Bindings.SFML.EnumMouseButton,
Joystick,
JoystickButton,
-- * Joystick Functions
updateJoystickStatus,
getConnectedJoysticks,
isJoystickConnected,
getJoystickAxes,
getJoystickButtons,
isJoystickButtonPressed,
getJoystickAxisPosition,
-- * Keyboard Functions
isKeyPressed,
-- * Mouse Functions
isMouseButtonPressed,
getMousePosition,
)
where
import GHC.Ptr
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Bindings.SFML.ClassPtr
import HGamer3D.Bindings.SFML.Utils
import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
import HGamer3D.Bindings.SFML.EnumJoystickAxis
import HGamer3D.Bindings.SFML.EnumKey
import HGamer3D.Bindings.SFML.EnumMouseButton
import Control.Monad
import HGamer3D.InputSystem.InputSystemBase