HGamer3D-Graphics3D-0.5.0: HGamer3D/Graphics3D/Graphics3DSchema.hs
{-# LANGUAGE DeriveDataTypeable, StandaloneDeriving #-}
{-# OPTIONS_HADDOCK hide #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- | Types which describe the Scene, the high level of a Scene Tree
module HGamer3D.Graphics3D.Graphics3DSchema
where
import Data.Typeable
import HGamer3D.Data as Dat
{- ----------------------------------------------------------------
Camera
---------------------------------------------------------------- -}
-- | The data to specify a camera
data Camera = Camera {
frustum :: Frustum, -- ^ Frustum of the camera ,
viewport :: Viewport -- ^ Where to draw on the window
} deriving (Eq, Show, Typeable)
-- | The frustum defines the area from which objects are rendered into the camera
data Frustum = Frustum {
nearDistance :: Float, -- ^ clipping distance near, objects which are nearer are not shown
farDistance :: Float, -- ^ clipping distance far, objects, which are more away are not shown
fieldOfViewHorizontal :: Dat.Angle -- ^ The field of view angle horizontally, the vertical direction is automatically determined by the aspect ratio of the final viewport window.
} deriving (Eq, Show, Typeable)
deriving instance Typeable1 Dat.Rectangle
data Viewport = Viewport {
vpZOrder :: Int, -- ^ Z order in case of overlapping Viewports, higher ZOrders are on top
vpPosition :: Dat.Rectangle Float, -- ^ position of viewport in Window, coordinates reaching from 0.0 to 1.0
vpBackgroundColor :: Colour
} deriving (Eq, Show, Typeable)
{- ----------------------------------------------------------------
Geometry
---------------------------------------------------------------- -}
data Geometry =
-- loaded from resources
ResourceGeometry String
-- Primitive 3D Geometries
| Cube
| Sphere
-- | Cylinder
-- Platon Geometries
| Ikosaeder
| Dodekaeder
-- 2D Geometries
| Plane
-- | Line
deriving (Eq, Show, Typeable)
{- ----------------------------------------------------------------
Material
---------------------------------------------------------------- -}
-- | The material itself
data Material = ResourceMaterial String -- ^ the name given the material resource in the resource system
deriving (Eq, Show, Typeable)
{- ----------------------------------------------------------------
Figure
---------------------------------------------------------------- -}
data Figure = SimpleFigure Geometry Material
| ResourceFigure String
| CombinedFigure [(Dat.Position, Dat.Orientation, Dat.Size, Figure)]
deriving (Eq, Show, Typeable)
{- ----------------------------------------------------------------
Light
---------------------------------------------------------------- -}
-- | The Light data type
data Light = Light {
diffuseColour :: Colour,
specularColour :: Colour,
lightType :: LightType
} deriving (Eq, Show, Typeable)
data LightType = PointLight -- ^ A source shining from one location
| DirectionalLight Vec3 -- ^ A source shining from one direction (like the sun)
| SpotLight Vec3 Angle Angle -- ^ A source shining from one location into one direction with a cone,
-- angles are inner angle, outer angle (a flashlight).
-- Angles should be between 5 and 355 degrees.
deriving (Eq, Show, Typeable)
{- ----------------------------------------------------------------
Scene
---------------------------------------------------------------- -}
data SceneParameter = SceneParameter {
ambientLight :: Colour,
shadowType :: ShadowType,
skyType :: SkyType
} deriving (Eq, Show, Typeable)
data ShadowType = NoShadows
| TextureAdditive
| TextureModulative
| StencilAdditive
| StencilModulative
deriving (Eq, Show, Typeable)
data SkyType = NoSky
| SkyBox Material Float -- Distance
| SkyDome Material Float Float Float -- Curvature, Tiling, Distance
deriving (Eq, Show, Typeable)