HGamer3D-Graphics3D-0.4.0: HGamer3D/Graphics3D/Schema/Light.hs
{-# LANGUAGE StandaloneDeriving, DeriveDataTypeable #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- HGamer3D/Graphics3D/Schema/Light.hs
-- | Types which describe Light
module HGamer3D.Graphics3D.Schema.Light
where
import Data.Typeable
import HGamer3D.Data as Dat
-- | The Light data type
data Light = Light {
diffuseColour :: Colour,
specularColour :: Colour,
lightType :: LightType
} deriving (Eq, Show, Typeable)
data LightType = PointLight -- ^ A source shining from one location
| DirectionalLight Vec3 -- ^ A source shining from one direction (like the sun)
| SpotLight Vec3 Angle Angle -- ^ A source shining from one location into one direction with a cone,
-- angles are inner angle, outer angle (a flashlight).
-- Angles should be between 5 and 355 degrees.
deriving (Eq, Show, Typeable)