-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Graphics.hs
-- | 3D Graphics for HGamer3D, public API.
module HGamer3D.Graphics3D.BaseAPI
(
-- * Basic Types for the Graphics3D System
Graphics3DSystem,
Object3D,
Camera,
-- * Initializing the Graphics3D Subsystem
-- |
-- The initialization, step and free functions are called from the HGamer3D corresponding functions, therefore
-- they do not need to be called in code, which includes HGamer3D - BaseAPI.
initGraphics3D,
stepGraphics3D,
freeGraphics3D,
-- * Creating, Updating and Removing of 3D Objects
Graphics3DItem (..),
-- * Creating simple 3D objects
sphere,
cube,
cuboid,
ikosaeder,
dodekaeder,
-- * Light
Light,
addLight,
updateLight,
removeLight,
HGamer3D.Graphics3D.Internal.Light.setAmbientLight,
pointLight,
spotLight,
spotLightSetDirection,
directionalLight,
-- * Material
Material (..),
-- * Misc Functions
addCamera,
removeCamera,
updateCamera,
cameraLookAt,
cameraAdaptAspectRatio,
addResourceLocationMedia,
addResourceZipfileMedia,
addResourceLocationGUI,
)
where
import HGamer3D.Data
import HGamer3D.Util
import HGamer3D.Graphics3D.Internal.Base
import HGamer3D.Graphics3D.Internal.Light
import HGamer3D.Graphics3D.Internal.Shapes
import HGamer3D.Graphics3D.Internal.Camera
import HGamer3D.Graphics3D.Schema.Material
-- import HGamer3D.Graphics3D.Internal.PlatonShapes