-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.hgamer3d.org
--
-- (c) 2011-2013 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Graphics.hs
-- | 3D Graphics for HGamer3D
module HGamer3D.Graphics3D
(
module HGamer3D.Data,
module HGamer3D.Util,
module HGamer3D.Graphics3D.Types,
module HGamer3D.Graphics3D.Basic3D,
module HGamer3D.Graphics3D.Object3D,
module HGamer3D.Graphics3D.Light,
module HGamer3D.Graphics3D.PlatonObjects,
module HGamer3D.Graphics3D.Engine,
initHGamer3D,
exitHGamer3D,
loopHGamer3D
)
where
import HGamer3D.Data
import HGamer3D.Util
import HGamer3D.Graphics3D.Types
import HGamer3D.Graphics3D.Basic3D
import HGamer3D.Graphics3D.Object3D
import HGamer3D.Graphics3D.Light
import HGamer3D.Graphics3D.PlatonObjects
import HGamer3D.Graphics3D.Engine
initHGamer3D windowName sceneManagerType fConfig fLog = do
(g3ds, camera, viewport, window) <- initGraphics3D windowName sceneManagerType fConfig fLog
return (g3ds, camera, viewport)
exitHGamer3D = exitGraphics3D
loopHGamer3D = loopGraphics3D