HGamer3D-Enet-Binding-0.2.0: HGamer3D/Bindings/Enet/ClassEnetClient.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- (c) 2011, 2012 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassEnetClient.chs
--
module HGamer3D.Bindings.Enet.ClassEnetClient where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Enet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
import HGamer3D.Bindings.Enet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
import HGamer3D.Bindings.Enet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function ~EnetClient -}
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function connect -}
connect :: HG3DClass -> String -> Int -> IO (Bool)
connect a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromIntegral a3} in
alloca $ \a4' ->
connect'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
{-# LINE 54 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function disconnect -}
disconnect :: HG3DClass -> IO (Bool)
disconnect a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
disconnect'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function serve -}
serve :: HG3DClass -> Int -> IO (Bool)
serve a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
serve'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function getPacket -}
getPacket :: HG3DClass -> IO (HG3DClass)
getPacket a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPacket'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
{- function send -}
send :: HG3DClass -> String -> Int -> IO ()
send a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromIntegral a3} in
send'_ a1' a2' a3' >>= \res ->
return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs" #-}
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_connect"
connect'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_disconnect"
disconnect'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_serve"
serve'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_getPacket"
getPacket'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Enet\\ClassEnetClient.chs.h enet_clnt_send"
send'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))