// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSystemKey.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSystemKey
#define _DEFINED_HG3D_EnumSystemKey
enum EnumSystemKey
{
SystemKeyLeftMouse = 0x0001, // The left mouse button.
SystemKeyRightMouse = 0x0002, // The right mouse button.
SystemKeyShift = 0x0004, // Either shift key.
SystemKeyControl = 0x0008, // Either control key.
SystemKeyMiddleMouse = 0x0010, // The middle mouse button.
SystemKeyX1Mouse = 0x0020, // The first 'extra' mouse button.
SystemKeyX2Mouse = 0x0040, // The second 'extra' mouse button.
SystemKeyAlt = 0x0080 // Either alt key.
};
#endif