// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassWidgetLookManager.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassWidgetLookManager
#define _DEFINED_HG3D_ClassWidgetLookManager
#include "ClassPtr.h"
// Constructor.
void cegui_wdgtlmgr_construct(struct hg3dclass_struct * result_c);
// Destructor.
void cegui_wdgtlmgr_destruct(struct hg3dclass_struct * thisclass_c);
// Parses a file containing window look & feel specifications (in the form of XML).
void cegui_wdgtlmgr_parseLookNFeelSpecification(struct hg3dclass_struct * thisclass_c, char * filename_c, char * resourceGroup_c);
// Return whether a WidgetLookFeel has been created with the specified name.
void cegui_wdgtlmgr_isWidgetLookAvailable(struct hg3dclass_struct * thisclass_c, char * widget_c, int * result_c);
// Erase the WidgetLookFeel that has the specified name.
void cegui_wdgtlmgr_eraseWidgetLook(struct hg3dclass_struct * thisclass_c, char * widget_c);
// Return singleton WidgetLookManager
void cegui_wdgtlmgr_getSingleton(struct hg3dclass_struct * result_c);
// Return pointer to singleton WidgetLookManager
void cegui_wdgtlmgr_getSingletonPtr(struct hg3dclass_struct * result_c);
// Returns the default resource group currently set for LookNFeels.
void cegui_wdgtlmgr_getDefaultResourceGroup(char * result_c);
// Sets the default resource group to be used when loading LookNFeel data.
void cegui_wdgtlmgr_setDefaultResourceGroup(char * resourceGroup_c);
#endif