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HGamer3D-CEGUI-Binding-0.3.1: include/ClassXMLParser.h

// This source file is part of HGamer3D, a project to enable 3D game development 
// in Haskell. For the latest info, see http://www.hgamer3d.org .
// 
// (c) 2011-2014 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// ClassXMLParser.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassXMLParser
#define _DEFINED_HG3D_ClassXMLParser

#include "ClassPtr.h"


// XMLParser
void cegui_xmlprs_destruct(struct hg3dclass_struct * thisclass_c);

// Initialises the XMLParser
void cegui_xmlprs_initialise(struct hg3dclass_struct * thisclass_c, int * result_c);

// Cleans up the XMLParser
void cegui_xmlprs_cleanup(struct hg3dclass_struct * thisclass_c);

// Return identification string for the XML parser module. If the internal id string has not been set by the XML parser module creator, a generic string of "Unknown XML parser" will be returned. 
void cegui_xmlprs_getIdentifierString(struct hg3dclass_struct * thisclass_c, char * result_c);

#endif