// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassTree.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassTree
#define _DEFINED_HG3D_ClassTree
#include "ClassPtr.h"
#include "ClassScrollbar.h"
//
void cegui_tree_doTreeRender(struct hg3dclass_struct * thisclass_c);
//
void cegui_tree_doScrollbars(struct hg3dclass_struct * thisclass_c);
// Return number of items attached to the tree.
void cegui_tree_getItemCount(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return the number of selected items in the tree.
void cegui_tree_getSelectedCount(struct hg3dclass_struct * thisclass_c, int * result_c);
// return whether tree sorting is enabled
void cegui_tree_isSortEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void cegui_tree_getVertScrollbar(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);
//
void cegui_tree_getHorzScrollbar(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);
// return whether multi-select is enabled
void cegui_tree_isMultiselectEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
//
void cegui_tree_isItemTooltipsEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the vertical scroll bar is always shown.
void cegui_tree_isVertScrollbarAlwaysShown(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the horizontal scroll bar is always shown.
void cegui_tree_isHorzScrollbarAlwaysShown(struct hg3dclass_struct * thisclass_c, int * result_c);
// Initialise the Window
void cegui_tree_initialise(struct hg3dclass_struct * thisclass_c);
// Remove all items from the tree.
void cegui_tree_resetList(struct hg3dclass_struct * thisclass_c);
// Clear the selected state for all items.
void cegui_tree_clearAllSelections(struct hg3dclass_struct * thisclass_c);
// Set whether the tree should be sorted.
void cegui_tree_setSortingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set whether the tree should allow multiple selections or just a single selection.
void cegui_tree_setMultiselectEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set whether the vertical scroll bar should always be shown.
void cegui_tree_setShowVertScrollbar(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set whether the horizontal scroll bar should always be shown.
void cegui_tree_setShowHorzScrollbar(struct hg3dclass_struct * thisclass_c, int setting_c);
//
void cegui_tree_setItemTooltipsEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set the select state of an attached TreeItem.
void cegui_tree_setItemSelectState2(struct hg3dclass_struct * thisclass_c, int item_index_c, int state_c);
// Set the LookNFeel that shoule be used for this window.
void cegui_tree_setLookNFeel(struct hg3dclass_struct * thisclass_c, char * look_c);
// Causes the tree to update it's internal state after changes have been made to one or more attached TreeItem objects.
void cegui_tree_handleUpdatedItemData(struct hg3dclass_struct * thisclass_c);
// Constructor for Tree
void cegui_tree_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c);
// Destructor for Tree
void cegui_tree_destruct(struct hg3dclass_struct * thisclass_c);
#endif