// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassPropertySet.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassPropertySet
#define _DEFINED_HG3D_ClassPropertySet
#include "ClassPtr.h"
// Constructs a new PropertySet
void cegui_prpst_construct(struct hg3dclass_struct * result_c);
// Destructor for PropertySet
void cegui_prpst_destruct(struct hg3dclass_struct * thisclass_c);
// Removes a Property from the PropertySet
void cegui_prpst_removeProperty(struct hg3dclass_struct * thisclass_c, char * name_c);
// Removes all Property objects from the PropertySet
void cegui_prpst_clearProperties(struct hg3dclass_struct * thisclass_c);
// Checks to see if a Property with the given name is in the PropertySet
void cegui_prpst_isPropertyPresent(struct hg3dclass_struct * thisclass_c, char * name_c, int * result_c);
// Return the help text for the specified Property.
void cegui_prpst_getPropertyHelp(struct hg3dclass_struct * thisclass_c, char * name_c, char * result_c);
// Gets the current value of the specified Property.
void cegui_prpst_getProperty(struct hg3dclass_struct * thisclass_c, char * name_c, char * result_c);
// Sets the current value of a Property.
void cegui_prpst_setProperty(struct hg3dclass_struct * thisclass_c, char * name_c, char * value_c);
// Returns whether a Property is at it's default value.
void cegui_prpst_isPropertyDefault(struct hg3dclass_struct * thisclass_c, char * name_c, int * result_c);
// Returns the default value of a Property as a String.
void cegui_prpst_getPropertyDefault(struct hg3dclass_struct * thisclass_c, char * name_c, char * result_c);
#endif