// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassListHeaderSegment.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassListHeaderSegment
#define _DEFINED_HG3D_ClassListHeaderSegment
#include "ClassPtr.h"
#include "EnumSortDirection.h"
// Return whether this segment can be sized.
void cegui_lsthdrsgm_isSizingEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return the current sort direction set for this segment.
void cegui_lsthdrsgm_getSortDirection(struct hg3dclass_struct * thisclass_c, enum EnumSortDirection * result_c);
// Return whether drag moving is enabled for this segment.
void cegui_lsthdrsgm_isDragMovingEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the segment is clickable.
void cegui_lsthdrsgm_isClickable(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the segment is currently in its hovering state.
void cegui_lsthdrsgm_isSegmentHovering(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the segment is currently in its pushed state.
void cegui_lsthdrsgm_isSegmentPushed(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the splitter is currently in its hovering state.
void cegui_lsthdrsgm_isSplitterHovering(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the segment is currently being drag-moved.
void cegui_lsthdrsgm_isBeingDragMoved(struct hg3dclass_struct * thisclass_c, int * result_c);
// Return whether the segment is currently being drag-moved.
void cegui_lsthdrsgm_isBeingDragSized(struct hg3dclass_struct * thisclass_c, int * result_c);
// Set whether this segment can be sized.
void cegui_lsthdrsgm_setSizingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set the current sort direction set for this segment.
void cegui_lsthdrsgm_setSortDirection(struct hg3dclass_struct * thisclass_c, enum EnumSortDirection sort_dir_c);
// Set whether drag moving is allowed for this segment.
void cegui_lsthdrsgm_setDragMovingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// Set whether the segment is clickable.
void cegui_lsthdrsgm_setClickable(struct hg3dclass_struct * thisclass_c, int setting_c);
//
void cegui_lsthdrsgm_setSizingCursorImage2(struct hg3dclass_struct * thisclass_c, char * imageset_c, char * image_c);
//
void cegui_lsthdrsgm_setMovingCursorImage2(struct hg3dclass_struct * thisclass_c, char * imageset_c, char * image_c);
// Constructor for list header segment base class.
void cegui_lsthdrsgm_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c);
// Destructor for list header segment base class.
void cegui_lsthdrsgm_destruct(struct hg3dclass_struct * thisclass_c);
#endif