// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ClassComboDropList.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_ClassComboDropList
#define _DEFINED_HG3D_ClassComboDropList
#include "ClassPtr.h"
// Initialise the Window
void cegui_cmbdrplst_initialiseComponents(struct hg3dclass_struct * thisclass_c);
// Set whether the drop-list is 'armed' for selection.
void cegui_cmbdrplst_setArmed(struct hg3dclass_struct * thisclass_c, int setting_c);
// Return the 'armed' state of the ComboDropList
void cegui_cmbdrplst_isArmed(struct hg3dclass_struct * thisclass_c, int * result_c);
// Set the mode of operation for the ComboDropList
void cegui_cmbdrplst_setAutoArmEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
// returns the mode of operation for the drop-list
void cegui_cmbdrplst_isAutoArmEnabled(struct hg3dclass_struct * thisclass_c, int * result_c);
// Constructor for ComboDropList
void cegui_cmbdrplst_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c);
// Destructor for ComboDropList
void cegui_cmbdrplst_destruct(struct hg3dclass_struct * thisclass_c);
#endif