HGamer3D-CEGUI-Binding-0.3.0: HGamer3D/Bindings/CEGUI/ClassTree.chs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D, a project to enable 3D game development
-- in Haskell. For the latest info, see http://www.hgamer3d.org .
--
-- (c) 2011-2014 Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassTree.chs
--
module HGamer3D.Bindings.CEGUI.ClassTree where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
{# import HGamer3D.Bindings.CEGUI.Utils #}
{# import HGamer3D.Bindings.CEGUI.ClassPtr #}
{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}
#include "ClassTree.h"
{- function doTreeRender -}
{#fun cegui_tree_doTreeRender as doTreeRender
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function doScrollbars -}
{#fun cegui_tree_doScrollbars as doScrollbars
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function getItemCount -}
{#fun cegui_tree_getItemCount as getItemCount
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function getSelectedCount -}
{#fun cegui_tree_getSelectedCount as getSelectedCount
{ withHG3DClass* `HG3DClass' ,
alloca- `Int' peekIntConv*} -> `()' #}
{- function isSortEnabled -}
{#fun cegui_tree_isSortEnabled as isSortEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function getVertScrollbar -}
{#fun cegui_tree_getVertScrollbar as getVertScrollbar
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function getHorzScrollbar -}
{#fun cegui_tree_getHorzScrollbar as getHorzScrollbar
{ withHG3DClass* `HG3DClass' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function isMultiselectEnabled -}
{#fun cegui_tree_isMultiselectEnabled as isMultiselectEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isItemTooltipsEnabled -}
{#fun cegui_tree_isItemTooltipsEnabled as isItemTooltipsEnabled
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isVertScrollbarAlwaysShown -}
{#fun cegui_tree_isVertScrollbarAlwaysShown as isVertScrollbarAlwaysShown
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function isHorzScrollbarAlwaysShown -}
{#fun cegui_tree_isHorzScrollbarAlwaysShown as isHorzScrollbarAlwaysShown
{ withHG3DClass* `HG3DClass' ,
alloca- `Bool' peekBoolUtil*} -> `()' #}
{- function initialise -}
{#fun cegui_tree_initialise as initialise
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function resetList -}
{#fun cegui_tree_resetList as resetList
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function clearAllSelections -}
{#fun cegui_tree_clearAllSelections as clearAllSelections
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function setSortingEnabled -}
{#fun cegui_tree_setSortingEnabled as setSortingEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setMultiselectEnabled -}
{#fun cegui_tree_setMultiselectEnabled as setMultiselectEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setShowVertScrollbar -}
{#fun cegui_tree_setShowVertScrollbar as setShowVertScrollbar
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setShowHorzScrollbar -}
{#fun cegui_tree_setShowHorzScrollbar as setShowHorzScrollbar
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setItemTooltipsEnabled -}
{#fun cegui_tree_setItemTooltipsEnabled as setItemTooltipsEnabled
{ withHG3DClass* `HG3DClass' ,
fromBool `Bool' } -> `()' #}
{- function setItemSelectState2 -}
{#fun cegui_tree_setItemSelectState2 as setItemSelectState2
{ withHG3DClass* `HG3DClass' ,
fromIntegral `Int' ,
fromBool `Bool' } -> `()' #}
{- function setLookNFeel -}
{#fun cegui_tree_setLookNFeel as setLookNFeel
{ withHG3DClass* `HG3DClass' ,
withCString* `String' } -> `()' #}
{- function handleUpdatedItemData -}
{#fun cegui_tree_handleUpdatedItemData as handleUpdatedItemData
{ withHG3DClass* `HG3DClass' } -> `()' #}
{- function Tree -}
{#fun cegui_tree_construct as new
{ withCString* `String' ,
withCString* `String' ,
alloca- `HG3DClass' peek*} -> `()' #}
{- function ~Tree -}
{#fun cegui_tree_destruct as delete
{ withHG3DClass* `HG3DClass' } -> `()' #}